crusha_k_rool • PM |
Jul 11, 2009 12:29 PM
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[GSPB]Crusha
![]() Posts: 926 |
To quote it here:
crusha_k_rool wrote: What do you think about it? There where some comments on it already. You can find it in the "Playera... all about"-thread from post #59 on. ![]()
Last edited by: crusha_k_rool Jul 11, 2009 12:31 PM
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foibos • PM |
Jul 12, 2009 5:32 AM
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Foibos
![]() Posts: 551 |
All available relevant ONSPlus features are enabled. You can check it ingame, click on ONSPlus button in Game menu.
![]() If you want to know more, check this and this thread and look at ONSPlus help file.
Last edited by: foibos Jul 12, 2009 5:34 AM
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pegasus_ • PM |
Jul 12, 2009 8:16 AM
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Non-member
![]() Posts: 234 |
I'd been in favour of all the novelties and innovation that ONSplus brings to the table for some time now (I particularly have come to appreciate the multiple vec exits option and the indispensable vehicle proximity spawning), but lately I'm beginning to see there's a problem with the point inflation mentality. Here's why:
Like it or not, TechCom is a pub server and we can't trust that most ppl join and play for the sake of a team win and good coop. In fact, for most ppl the top priority is usually maximizing score and there's a few known stereotypes for that already (camping a pass/node with an ion/mino/PPC for whole minutes and not advancing towards enemy core - Tanks-a-lot and MinusTMU-Nightwolf are the examples than most spring to mind). So when you introduce to ppl who think this way another method that lets them multiply their score even 20-fold, you have to start wondering whether you're helping or exacerbating a problem, making overall gameplay worse. For instance, I saw Igor the other day flying around a Kraken peppering it constantly with shards from his Wasp. He was pretty much taking it on alone and after entire minutes had gone by where he was only doing that, the beast died because all its newb driver was doing was trying to shoot him down with AA rockets. Now, up to that moment, Igor's score had dropped to 3rd or 4th in team standing because he wasn't doing anything else the game considers helpful enough to award points for - not going around killing anyone or helping reclaim nodes or anything else - but just as the kraken died, he jumped right back up to 1st position again with an impressive 20+ points! Now, I ask you, assuming ppl figure the workings of ONSplus out, what does that tell them? What sort of behaviour does this urge you to follow? I know that I can get a raptor and go hassle a levi as long as it's worth it to distract its driver from deploying and taking down our team's nearby nodes, I know that if I have to, I can even keep on doing it till I destroy it (or get taken down by some avril), but do I deserve 20+ points in the end for my services? In the end, are my actions the equivalent of killing 20+ enemies or setting up 5+ nodes? I think not. I think ppl would be much more of a team player if such score-greedy incentives weren't enabled in ONSplus. Pally shield and linking related score bonuses seem okay and consistent with teamwork, but the guy with a mino should NOT be getting extra score boost on top of his spam just cause he's tearing through enemy armour as if it were butter. Sorry for the rant, hope you can see my point through all this: vehicle damage bonus needs to be disabled.
Last edited by: pegasus_ Jul 12, 2009 8:20 AM
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foibos • PM |
Jul 12, 2009 11:04 AM
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Foibos
![]() Posts: 551 |
25 points for killing healthy 10000 hp Kraken is too much? Maybe. But imagine somebody else inside, who knows the laser turret. We can talk about the damage reward value, now it's 400. 600? But I'd like to keep this bonus, without it you can damage i. e. the Kraken to 5 hp and somebody else could spit at it and get all points instead of you.
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pegasus_ • PM |
Jul 12, 2009 11:45 AM
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Non-member
![]() Posts: 234 |
Lol, "all points" being the one point? They can have it, considering it's in the nature of the game for the person who finishes the job to get the point even if they didn't do most of it. Frag stealing is a fact of life in most FPS games, nothing to cry about.
Also, just as I can imagine the scenario where the kraken driver switches to another seat, so can you imagine another scenario where a bio turns a corner and sees a full health deployed kraken (MagicIsle, RedPlanet, etc.) and starts driving around it throwing blobs. By the time the panicking driver unpacks, the Kraken's probably at half health and, with a bit of luck, the bio destroys it. Now, this isn't 1vs5 or 1vs20 or anything, the risks for the bio were pretty minimal and, imo, very acceptable considering the 1200hp of armour. A 20+ point reward is ludicrous. Same (if not less) goes for a mino that moves across a map and demolishes everything in its path. Why should the driver of the strongest vehicle on a map enjoy even more privileges besides extreme firepower and massive armour? Point is, risks/rewards balancing, as well as that of every other kind, was wisely done by the game's developers from the start and it's worked great: most vehicles can take out most other vehicles in 1vs1 combat and 1 kill nets you 1 point. Let's just leave it at that. No damage amount haggling please, just disable it. |
huntdown • PM |
Jul 12, 2009 12:02 PM
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HuntDown
![]() Posts: 247 |
i wasn't aware of this dammage-points... only for the nodes and the core. but i like the idea. many players dont destroy enemy tanks (or kraken), pass them and go directly for the nodes or for the frags. they think that the risk of fighting the vehicle don't worth it.
a kraken is hard to kill. anyway maybe 20 or 25 points for it is too much |
foibos • PM |
Jul 12, 2009 12:38 PM
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Foibos
![]() Posts: 551 |
In most of cases is that feature fair, although it's designed for standard vehicles. Only the Kraken an maybe the Mino are problematic, but how often is Kraken destroyed by one player? So what we should thing about are the exaggerated points for skilled Mino driver.
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pegasus_ • PM |
Jul 12, 2009 1:09 PM
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Non-member
![]() Posts: 234 |
Sigh. When you start giving ppl more points for engaging in 1-on-1 vehicle fights instead of focusing on pursuing your team's ONS agenda, you begin to shift the very essense of the game from teamwork to score hunting. Along with that, the usual annoying behaviours of camping and whoring the stronger vehicles will only become worse and that deteriorates the quality of the game.
So yes, the kraken and the levi are big, strong, dangerous vehicles, but so what? How is that transformed into a logical argument for why suddently taking one out should offer its killer a treasure chest of points? The vehicle itself has these well known qualities, but it's also a very big and very slow target than (in the levi's case) isn't very powerful unless deployed and when it becomes so, is susceptible to all other sorts of attacks. Point is, you still have options to attack it and a fighting chance to take it down even alone. It's still mainly a 1-on-1 fight with both players trying to use their respective vehicles' advantages against their enemy and it's a balanced fight that needs no artificial awards at the end to feel fair. Even more so with the tendency of teams to fall on levis/krakens like locusts when they're dangerously close to someplace of value; considering there's only ONE of each per map and plenty of the smaller variety vehicles, I don't see any oversight in balance or need to "improve" it. Based on the game's rules, whoever kills the other player gets a point and that's that. By allowing this type of point inflation because, I dunno, it feels "nice" or fair or whatever, you're not only affecting gameplay for levis and krakens either, but for ALL vehicles that already have the ability to be abused and do significant damage. The list is pretty long, but here, lemme break it down for you: - Omnitaurs and minotaurs - Biotanks - Ion tanks - Hurricanes - PPCs - Mobile Rocket Launchers and Arbalests - Ballistas - Dragons, Wasps, Phoenixes, Falcons and Hornets - Krakens & Leviathans - Firetanks ...need I go on? Just think about how many maps these vehicles appear on and how much true score distortion happens from the use of ONSplus on top of their normal usage. All these vehicles can potentially be the cause of great armour damage based on player skill (lol, should we now expand the mutator to throw in extra points based on who's driving what?) and that's been fine all along. Ppl who use them know the risks and plan accordingly and so do their enemies who face 'em. If we ever felt these vecs made the game imbalanced, we'd remove the vehicles, not "tweak" the scores that killing with them offers. I don't think this problem extends only to krakens and minos; it's just easier to highlight it there because the effect can be spotted immediately. If you think this won't create even more campers and arguing about who gets to take the mino (or any other shiny vec) and grab 60pts per ride, fine, go ahead and feel right about the impact of your choices as an admin. I'll know anyway because I see it while I play day in and day out :/. |
crusha_k_rool • PM |
Jul 12, 2009 1:41 PM
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[GSPB]Crusha
![]() Posts: 926 |
If the amount of damage per point doesn't need to be done to one vehicle, but results from an overall amount of damage, then it would be fine to make it something like 4000 damage points on vehicles= 1 additional score-point for the player.
If you think about how often a vehicle is attacked and respawns during the match, then this should be a good and reachable value to give players, who always take out strong vehicles a small bonus in points, but nothing enourmous. For example killing a vehicle with 10000 HP in an 1-on-1 would result in only 2 additional points to the usual kill-point. That's enough to reward the effort without exaggerating it. Or taking out 5 tanks would be rewarded with 1 additional point to the usual 5. Nothing to worry about. It shall not make the players attack more vehicles, but reward those who do anyways. 4000 seems to be a good value to me. ![]() |
foibos • PM |
Jul 15, 2009 4:06 PM
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Foibos
![]() Posts: 551 |
4000 points... taking out 5 Goliaths and get 1 bonus point? New value is now set to 1000 instead of 400, for testing purposes. Don't blame me guys. Tolerance for an admin!
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