 HARD 2 KILL
				
			
			
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					HARD 2 KILL
				
			
			
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	| sailus • PM | 
						Feb 06, 2009 2:09 PM
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| :H2K: Sailus  Member / Admin - Joined: Dec 06, 2008 Posts: 270 | 
					appears to be out.
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| blindsided • PM | 
						Feb 06, 2009 2:17 PM
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| :H2K: blindsided  Server Owner/Admin - Joined: Oct 27, 2008 Posts: 319 | 
					I tried it once, still couldn't quit smoking
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| blindsided • PM | 
						Feb 06, 2009 2:26 PM
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| :H2K: blindsided  Server Owner/Admin - Joined: Oct 27, 2008 Posts: 319 | 
					It is indeed out: So, lets see when our servers apply the patch, I will post that info here, in the meantime get ready. Get patch [url=http://files.filefront.com/Call+of+Duty+World+at+War+v12+Patch/;13221272;/fileinfo.html]here Patch 1.2 is coming to the PC players on Friday morning. Here JD's Post: Hello PC fans, I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution! As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day. Items addressed in 1.2: * Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle! * Fixed exploits that allowed for power ranking servers. * Fixed router related server authentication errors. * Fixed HTTP Redirect functionality for downloading mods * Fixed sound device crashes stemming from Emulated Sound Devices * Fixed exploit which allowed players to color their name tag. * Hits now register properly while targeted player is leaning. * Enabled /cg_drawfps in multiplayer games. * Fixed command-line +connect functionality. * /cg_fov no longer resets to the default value in between matches. * Dedicated servers automatically reconnect to the Master Server in case the Master Server resets. * "Accept Game Invite" is bound to its default key, F10. * Implemented fix for attempting to join password protected servers from the server browser. * Fine tuned Bolt-Action Rifles for balance. * Screenshots no longer overwrite each other. * Fixed various multiplayer map related issues and exploits. We are aware that /record is not on this list, but are happy to say we’ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release. So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST. Regards, -JD 
						Last edited by: blindsided Feb 06, 2009 2:29 PM
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| blindsided • PM | 
						Feb 06, 2009 3:03 PM
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| :H2K: blindsided  Server Owner/Admin - Joined: Oct 27, 2008 Posts: 319 | Okay, my server is upgraded with the latest patch. | 
| secretagent • PM | 
						Feb 06, 2009 4:30 PM
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| :H2K: Arrogant Bastard  Co-Founder / Sever Owner - Joined: May 02, 2008 Posts: 96 | 
					Nice, I'll be applying the patch shortly. I knew there was something wrong with the bolt action rifles. Makin Day map, Great! Now we don't have to hear Fallen & Blacker saying they can't see anything. LOL. I can't wait to play now. |