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Forum Home > General Discussion > CoD World at War 1.3 Patch Delayed
blindsidedPM
#1
CoD World at War 1.3 Patch Delayed
Feb 28, 2009 1:46 PM
:H2K: blindsided Server Owner/Admin - Joined: Oct 27, 2008
Posts: 319
Guess we'll have to wait a little longer for the new maps:

Hi all,

So our initial goal was to have an update for all platforms today. The Xbox 360 and PS3 had their TU, the Wii got some new gametypes, and the PC was going to receive Patch 1.3. By the way, the 1.3 hit list is:

* /record and /demo enabled in MP.
* Server Log File improvements, including:
o Team Names on Kill loglines.
o Round Win and Loss.
o Timestamps.
o Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
* Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
* Screenshots no longer overwrite each other.
* Tweaked autobalance on select game modes.


Unfortunately, QA found an important issue in the eleventh hour of PC 1.3 testing, which we must tend to before we can release it. Thus, the release could not happen today.

It is important to note that our development process on these updates is parallel - that is - all teams are dedicated. So the console TU's releasing today does not reflect a prioritization of one sku over the other - both teams work completely independent of each other, and this time it happens to be the PC that has had an unexpected bug pop up last-minute.

That said, the PC team is working fervently to get the PC Patch 1.3 out the door as quickly as possible, without sacrificing quality.

We appreciate the patience and your continued feedback on 1.2. I'll keep you updated to the 1.3 progress as we learn more.

Regards,
-JD
phantom12345PM
#2
Feb 28, 2009 7:59 PM
:H2K:-Magical- Member / Admin - Joined: Nov 15, 2008
Posts: 134
fire them! raargh!

I didnt even remember that new maps were supposed to come out today...oh well, doesnt affect me ?:O
sailusPM
#3
Mar 03, 2009 1:31 PM
:H2K: Sailus Member / Admin - Joined: Dec 06, 2008
Posts: 270
Does demo mean demolish? I remember that COD-WAW was going to implement teh ability to use explosives to destroy parts of buildings and walls, etc. How cool that would be. Satchel charges might become one of the most used weapons in the game. Great way to ferret out campers.

blindsidedPM
#4
Mar 03, 2009 3:36 PM
:H2K: blindsided Server Owner/Admin - Joined: Oct 27, 2008
Posts: 319
/record means you can make a recording of game play similar to this here:

http://s235.photobucket.com/albums/ee38/JimC3/?action=view&current=hacker1_0001.flv

/demo is how you play back what you have recorded

See this link for a better explanation:

http://progaming-tips.com/cod4-demos.html

Would be a neat feature to blow up buildings..... get rid of the Vice Grips of the world


secretagentPM
#5
Mar 03, 2009 4:31 PM
:H2K: Arrogant Bastard Co-Founder / Sever Owner - Joined: May 02, 2008
Posts: 96
That's funny Blind.

I was thinking the same thing as sonn as I read it. An anti-Vice Grip weapon. LOL