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let2makePM
#1
Discussion about CS:S Rpg Mod
Nov 15, 2009 11:18 AM
[HGT] L2M Teacher Assistant - Joined: Oct 15, 2009
Posts: 390
Hey World.
I just saw some peoples dont get what rpg mod is and whatis about so i try to explain and give u some tricks
Rpg Mod is leveling mod for source game.It has own levels like long jumping or more health.But happiest thing is that there are levels and powers who gives abilities to players.
I really like it because it gives new style To CS:S which makes
for me better gaming.
I maked this post because i wanna hear what you think about this mod and what it needs
I recently founded some tricks for helping u to get credits faster
I u want fast credits you need to kill players who level is high because it gives more credits and experience points
If you buy regeneration you must buy health upgrade which gives more health-more regeneration
I think the most powerfull power is long jump if u got 2nd 0r 3rd level you can jump to jail in 10xrealoded map on everytime you spawn
P.S I will make someday trick movie about rpg mod
P.S Discuss about Rpg mod here
Kill all Son Of Bitches-That's my official instructions.
csource123PM
#2
Nov 15, 2009 12:30 PM
[HGT] Takashi Teacher Assistant - Joined: Nov 08, 2009
Posts: 46
The problem is if steam ID has change than all the stats and abilities will be gone.same happen to kitten [10 sen] i think lol.he was the 1 ranking rpg then turned to lvl 1.

Is there any max level at the rpg mod?
xlcsPM
#3
Nov 16, 2009 1:42 AM
[HGT] RAWWR! Head of The Class - Joined: Apr 08, 2009
Posts: 16
The thing is..It's too easy to get credits...And many players can easily become overpowered..D:
tebasPM
#4
Nov 16, 2009 12:13 PM
[HGT] TEBAS The Teacher - Joined: Sep 07, 2009
Posts: 183
the server will give you new steam ID when your ip public is changed.
every stats script always refer to steam ID, because my server is 'non steam' so it is impossible to keep the player name stats.
its your own risk when you dont pay steam

here is the RPG settings:

// General Settings
cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "30" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_maxlevel "250" //The maximum level a bot can reach until its stats are reset (0 = infinite)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

// General Experience Settings
cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
cssrpg_exp_max "50000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

// Specific Experience Settings
cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
cssrpg_exp_headshot "50" //Experience extra for a headshot
cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

// Credits Settings
cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item

// Regeneration Upgrade Settings
cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_maxlevel "5" //Regeneration item maximum level
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

// Health+ Upgrade Settings
cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_maxlevel "16" //Health Bonus (Health+) item maximum level
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

// Resupply Upgrade Settings
cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_maxlevel "5" //Resupply item maximum level
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

// Vampire Upgrade Settings
cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_maxlevel "10" //Vampire item maximum level
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

// Stealth Upgrade Settings
cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_maxlevel "5" //Stealth item maximum level
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

// LongJump Upgrade Settings
cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_maxlevel "5" //LongJump item maximum level
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

// FireNade Upgrade Settings
cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_maxlevel "5" //FireGrenade item maximum level
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

// IceStab Upgrade Settings
cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_maxlevel "3" //IceStab item maximum level
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "30" //IceStab item cost increment for each level
cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)

// FrostPistol Upgrade Settings
cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
cssrpg_fpistol_maxlevel "10" //FrostPistol item maximum level
cssrpg_fpistol_cost "20" //FrostPistol item start cost
cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level

// Impulse Upgrade Settings
cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0)
cssrpg_impulse_maxlevel "5" //Impulse item maximum level
cssrpg_impulse_cost "20" //Impulse item start cost
cssrpg_impulse_icost "20" //Impulse item cost increment for each level

// Denial Upgrade Settings
cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
cssrpg_denial_maxlevel "3" //Denial item maximum level
cssrpg_denial_cost "25" //Denial item start cost
cssrpg_denial_icost "50" //Denial item cost increment for each level
cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)

// Medic Upgrade Settings
cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0)
cssrpg_medic_maxlevel "15" //Medic item maximum level
cssrpg_medic_cost "15" //Medic item start cost
cssrpg_medic_icost "20" //Medic item cost increment for each level

// Confirmation
echo "Custom CSS:RPG settings loaded successfully"
// If you don't see the above message in the server console, this file was not loaded. Refer to the instructions at the beginning of this file for help.
vampire_man182PM
#5
Nov 17, 2009 7:15 AM
Luqman™@[HGT]STuDenTS KlnG Student - Joined: Oct 31, 2009
Posts: 14
evryetime when i join the server...all of the stats will be reset...
i dunno how to fix it....some say that your steam id changed....plzz i need your help now!:'(
vampire_man182PM
#6
Nov 17, 2009 7:20 AM
Luqman™@[HGT]STuDenTS KlnG Student - Joined: Oct 31, 2009
Posts: 14
other than that i also had saved my lvl 37 steam id....so i dont know how to apply it in game....im very need your help....
tebasPM
#7
Nov 17, 2009 12:57 PM
[HGT] TEBAS The Teacher - Joined: Sep 07, 2009
Posts: 183
vampire_man182,
everytime you connect to internet check your ip here http://myip.dk
if not the same with your last ip so disconnect and then connect again till you get the same ip before.
This is the risk for no steam player
vampire_man182PM
#8
Nov 17, 2009 1:11 PM
Luqman™@[HGT]STuDenTS KlnG Student - Joined: Oct 31, 2009
Posts: 14
8)thx TEBAS!
you are very kind dude...!
vampire_man182PM
#9
Nov 17, 2009 2:22 PM
Luqman™@[HGT]STuDenTS KlnG Student - Joined: Oct 31, 2009
Posts: 14
TEBAS if i have steam, then my ip will not change?
kenthusiasticPM
#10
Nov 17, 2009 8:25 PM
Non-member Joined: Nov 08, 2009
Posts: 50
Hey Tebas one thing

can u remove the spawn thing or just alter it for like 3 seconds
because it gets so annoying if i reach the shotty place in griver_xdream and the enemy surfs there too then if i shoot them i die bloody hell plz fix it

one more thing add two maps:
surf_greatriver_fix
surf_greatriver_remix2
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