TF2 Prophunt server back online ! New and Improved. |
Starting today the Lethal-Zone TF2 Prophunt server is back online again. Same IP, different portnumber so it now can be found at 213.163.93.61:27060 steam://connect/213.163.93.61:27060 As you might know it broke down after the TF2 Demoman/Soldier upgrade. The intended fixup, version 1.4, was disapproved by AlliedModders so we skipped that one. Two days ago version 1.5 was released with new features so I spend most of my time yesterday to setup a new TF2 Prophunt server. And here it is. Will make an announcement through the Steam Community as well today. I hope you all will enjoy this new server. I know I will. Prophunt changelog since version 1.3: 1.5: Added several new official maps! Added new and improved jetpack, without the DukeHacks requirement. BLU is now permanently Jarated when there is only one prop left. It is no longer possible to freeze your prop while moving, which fixes many exploits. Completely refactored the code to be much lighter and more optimised. It's about 20kb/500 lines shorter now. No more OnGameFrame - prop movement now runs on PreThink, and the CP Bonus is handled by a Touch hook. No more DukeHacks - moved everything to native SM and SDK Hooks. No more Hooker - the game description change is now done by SDK Hooks. No more reloading between rounds - the race condition and entity index bugs are now fixed properly. Replaced #define WHORE with IsDedicatedServer() Replaced #define AO with a hostname check. Fixed exploit where BLU demoman (and perhaps other classes) could become invisible and get all their weapons. Shortened hud text spam time. Fixed bug where props would sometimes get their prop stuck on them while spectating after death. Fixed a number of race condition bugs. Entity indexes are no longer relied upon for certain prop related functions. Fixed significant random timer bug (broke everything and eventually crashed the server) due to incorrect usage of KillTimer over CloseHandle. Fixed a number of inefficient operations in PreThink which caused noticeable lag and server fps drops. PropHunt now works out of the box on listen servers. 1.4: Due to huge demand from Shinkz, Natascha is no longer permitted and Sniper with everything but Sniper Rifle has been added along with Demoman+Eyelander. Can be toggled with #define SHINX. (Stats-only) !statsme now prints your stats to everyone rather than duplicating !rank functionality. Various bugfixes and minor improvements.
Posted by lethalzone
Jan 08, 2010 1:06 PM
|
|