b1nar1 • PM |
Jul 13, 2012 7:45 PM
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OP|RC B1NAR1
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ESTE ES EL ARCHIVO .CFG DEL SERVER OPRC
CODE FOR OP|RC SERVER //================================================================ // General Settings //================================================================ // Log set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append set logfile "1" // 0 = NO log, 1 = log file enabled set g_log "games_mp.log" // Name of log file, default is games_mp.log set sv_log_damage "1" // Network set net_port "28960" set com_hunkMegs "512" set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications // Server Network Mode set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet // Master servers set sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com" set sv_master3 "cod2master.infinityward.com" set sv_master3 "cod2update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" set sv_gamespy "1" // Password set rcon_password "****" // RCON must supply pw to use set sv_privatePassword "" // Private slots, non-public slots // Slots para jugadores set sv_maxclients "14" // MAX server player slots, this is TOTAL player slots set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots // Ping set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect set sv_maxping "250" // MAX player ping on CONNECT, any higher and player isnt allowed to connect set sv_allowdownload "1" seta sv_wwwDownload "1" seta sv_wwwBaseURL "" seta sv_wwwDlDisconnected "0" // Rate set sv_maxRate "5000" //Game mode HARDCORE set sv_punkbuster "0" set scr_hardcore "1" set scr_friendlyfire "0" set scr_freelook "1" set scr_killcam "" set scr_spectateenemy "1" set scr_allow_vote "0" // Todos contra todos set scr_dm_scorelimit 2000 set scr_dm_timelimit 20 set scr_dm_roundlimit 1 set scr_dm_numlives 0 set scr_dm_playerrespawndelay 1 set scr_dm_waverespawndelay 8 // Dominacion set scr_dom_scorelimit 2000 set scr_dom_timelimit 0 set scr_dom_roundlimit 1 set scr_dom_numlives 0 set scr_dom_playerrespawndelay 1 set scr_dom_waverespawndelay 0 // Duelo a muerte por equipos set scr_war_scorelimit 2000 set scr_war_timelimit 20 set scr_war_roundlimit 1 set scr_war_numlives 0 set scr_war_playerrespawndelay 1 set scr_war_waverespawndelay 0 // Sabotoge set scr_sab_scorelimit 3 set scr_sab_timelimit 10 set scr_sab_roundlimit 0 set scr_sab_roundswitch 1 set scr_sab_numlives 0 set scr_sab_bombtimer 30 set scr_sab_planttime 2.5 set scr_sab_defusetime 5 set scr_sab_hotpotato 0 set scr_sab_playerrespawndelay 1 set scr_sab_waverespawndelay 0 // Cuartel general set scr_koth_scorelimit 250 set scr_koth_timelimit 15 set scr_koth_roundlimit 1 set scr_koth_roundswitch 1 set scr_koth_numlives 0 set scr_koth_playerrespawndelay 0 set scr_koth_waverespawndelay 0 set koth_autodestroytime 60 set koth_spawntime 0 set koth_kothmode 0 set koth_capturetime 20 set koth_destroytime 10 set koth_delayPlayer 0 set koth_spawnDelay 60 // Buscar y destruir set scr_sd_scorelimit 10 set scr_sd_timelimit 2.5 set scr_sd_roundlimit 0 set scr_sd_roundswitch 3 // rounds between switching teams set scr_sd_numlives 1 // elimination set scr_sd_bombtimer 45 set scr_sd_planttime 5 set scr_sd_defusetime 5 set scr_sd_multibomb 0 set scr_sd_playerrespawndelay 0 set scr_sd_waverespawndelay 0 //Rotacion de mapas op|rc Server Mex1 set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" // Helicopter Settings set scr_heli_armor "100" set scr_heli_armor_bulletdamage "0.3" set scr_heli_attract_range "4096" set scr_heli_attract_strength "1000" set scr_heli_hardpoint_interval "180" set scr_heli_health_degrade "0" set scr_heli_loopmax "1" set scr_heli_maxhealth "1" //set this to 1=helo can be shot down with pistol. 1300= default set scr_heli_missile_engage_dist "2000" set scr_heli_missile_friendlycare "256" set scr_heli_missile_max "3" set scr_heli_missile_regen_time "10" set scr_heli_missile_rof "5" set scr_heli_missile_target_cone "0.3" set scr_heli_rage_missile "5" set scr_heli_target_recognition "0.3" set scr_heli_target_spawnprotection "5" set scr_heli_targeting_delay "0.5" set scr_heli_turret_engage_dist "1000" set scr_heli_turret_spinup_delay "0.75" set scr_heli_turretClipSize "0" //this is the critical item, set to 0, helo doesn't fire. Default is 40. set scr_heli_turretReloadTime "1.5" set scr_heli_visual_range "3500" exec guns.cfg |