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Telegram channel
Category: General Discussion |
by
Engineer1030
Aug 30, 2023 9:11 AM |
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Happy New Year 2023, you fellas! Happy new victories!
Category: recent mission news / СоÑтоÑние текущего Ð·Ð°Ð´Ð°Ð½Ð¸Ñ |
by
Engineer1030
Dec 29, 2022 11:37 AM |
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Few picture from 2022
Category: recent mission news / СоÑтоÑние текущего Ð·Ð°Ð´Ð°Ð½Ð¸Ñ |
by
Engineer1030
Mar 30, 2022 12:02 AM |
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New mission 2022,03,17 infos
Category: recent mission news / СоÑтоÑние текущего Ð·Ð°Ð´Ð°Ð½Ð¸Ñ |
by
Engineer1030
Mar 29, 2022 11:49 PM |
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New mission 2022,03,17 infos
Category: recent mission news / СоÑтоÑние текущего Ð·Ð°Ð´Ð°Ð½Ð¸Ñ |
by
Engineer1030
Mar 29, 2022 11:42 PM |
| DOSAAF is in use from now! |
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Last big improvement in the mission is DOSAAF vehicles near finished battle field. DOSAAF (ДОСÐÐФ) means Voluntary Society for Assistance to the Army, Aviation and Navy (Добровольное ОбщеÑтво СодейÑÑ‚Ð²Ð¸Ñ Ðрмии, Ðвиации и Флоту). Twas a kind of USSR military training system for the civilian population.<br><br> P.S. In start time this feature was named as "Prizes On Battlefields" (instead of base ones) (POB)!
Posted by engineer1030
0 Comments
Nov 23, 2021 7:40 AM
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| Teleport influenced by ferro-magnetic mass and MHQ damage near receiver point |
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In follow mission runs any teleportation will be influenced by ferro-magnetic masses posed near receiver point and by teleporter vehicle damage too. Shift distance for tele-jump depends on the number of iron armored vehicles near and their distance to the MHQ. Damage of teleporter vehicle influence directly as (20 m * (danage vehicle)).
Posted by engineer1030
0 Comments
Oct 24, 2021 1:22 PM
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| Lighthouse / Intro |
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1. Lighthouses make appropriate sounds at night. 2. Most items of intro music are now labeled in lower left corner duding login flight. 3. TV-Tower now can be killed only by manual blasting, not from any canon or any other weapons/vehicle strikes. 4. New type of ssecondary mission in towns - search and destroy secret sabotage stashes. 5. New score system in main towns. Now you get victory prize up to the +40 only when struggle in near town neigbourhood (+150 м. outer space of boundary) and only by direct killing with rifle, not from any vehicle.
Posted by engineer1030
0 Comments
Sep 23, 2021 1:56 PM
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| Happy a New Year!!! |
Posted by engineer1030
0 Comments
Dec 31, 2020 5:16 PM
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| Added flares on base invasion , fixed AI entering planes |
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1. Added the yellow flares over the place where the siren sounds when saboteurs are detected at the base. 2. AIs are no longer able to fly planes because it leads to frequent accidents and crashes.
Posted by engineer1030
0 Comments
Dec 24, 2020 8:56 AM
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| Rank | Gm | Name | Players | Loc | Map | |
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ACE/CO/10/USSR_RED_ENGINEERS | 1/16 |
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co@10 Domination!ACE East [5.7+] RA |
| We are a small group of Warsaw Pact soldiers trying to liberate the little island of Sahrani from the black designs of the Western Jewish-Financial Mafia (see information in the notebook on the map). To join us, you need: ARMA 1.18, an ACE 1.09 mod, and a delayed parajump at the big airfield near the town of Paraiso. And a few mandatory rules: always leave one of the MHQs on the airbase, don't generate garbage on the base, return all vehicles to where they were before, never kill vehicles on the base/SPPM. On the server you will see unique GRUe missions (find and deliver a map from an occupied city), hear over 200 specially directed sounds, meet strong AA defenses, rugged artillery observers and real friends! You also get to be in the skin of a GDR or Cuban volunteer. And so on an [show more] |
| Links |
| Сайт "КраÑные инженеры" (на руÑÑком) |
| Red Engineers site (English translate) |