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Category: General Discussion |
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Rtcwpub
Aug 30, 2016 6:54 AM |
Navy Seals |
NAVY SEALS:![]() Sunday, 04 October 2015 Print Email Image Gallery Navy SEALs: Covert Operations ET mod Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6 (see Moddb.com) Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as: -Retrieve Information in a suitcase and return it to a capture point -Defend Fortified Area's from Capture -Assassinate VIP Player (distinct model for VIP) -Capture Specific Points on the map for your team to win. Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them. NS:CO Feature Highlights: Weapons, Weapon Handling & Equipment * 22 scale real worked weapons * sophisticated weapon attachment system * scopes, flashlights, bayonettes, laser sights, silencer etc. * 5L-SD, sophisticated location specific damage system * projectile code system - realistic per projectile ballistic physics * original bomb defusing tool system Original Top-Code Features & Technology * TASS, a configurable player skill and attribute system * original player physics top-code * easy to use radio command system * modular HUD with two configurable displays to choose from * feature complete menu system * PE Engine proprietary state-of-the-art particle effects * enhanced lighting with full support for q3map2 * IGLE advanced lighting lens flare, and dazzle effects Player Models * 3 original player models featuring rich original animations * 16 very high detail headskins per team * Head Stuff System? offing customizable player "looks" * bindable hand signal animations * seasonal & terrain specific auto-camouflage skin system Game Play Features * NSSL? sophisticated multi-threading scripting language * plug-n-play-drag-n-drop scripting automation system * enhanced camera view * dynamic help system * GPS & team telemetry system Levels & Missions * stunning level design technology * assault objective missions * VIP-R and VIP-S objective missions * CTB objective * bomb & defuse mission objective For Level Designers * CSGR (client side geometry render) * rich objective system /w prefab mission tools * PE Engine?, NS-CO's proprietary particle system * custom, entities and shader attributes * rich suite of original high-quality textures * environment effect system for rain and snow * full support for all q3map2 compiler features * IGLE advanced lighting effects engine * NS-CO DL-TK our in house (only) level designers tool kit Support for all major Operating Systems such as: Windows95/98/ME/2000/XP, Macintosh/OSX, Linux Source: www.etpro.de | www.moddb.com/nsco-et
Posted by rtcwpub
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Oct 31, 2015 12:07 PM
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Beach Invasion Allied forces are attempting to steal top secret war documents from an Axis beach installation. Allied Primary Objective:**Breach the Sea Wall. Primary Objective:**Steal the top secret Axis war documents. Primary Objective:**Get to the Radio Room and transmit the War Documents." Secondary Objective:**Capture the Forward Bunker. Axis Primary Objective:**Hold off the Allied invasion. Primary Objective:**Prevent Allies from stealing top secret war documents." Primary Objective:**Stop the Allies before they transmit the war documents. Secondary Objective:**Hold the Forward Bunker. |
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