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NEWS
L4D2 2.0.0.9 update
Gameplay:
- Now ghost PZ's can never be staggered
- Enabled PZ bots
- PZ bots use their more aggressive survival mode behavior in versus and scavenge
- Enabled finale manual spawn by default
- Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
- Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
- Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
- Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
- Fixed issue with witch sometimes taking on uncommon common properties
- Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
- VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes:
- Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
- Dark Carnival Fair Ground: added navigation area that was missing
- Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
- Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
- Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
- The Parish Waterfront: Fixed various navigation areas
- Mall: Tuned spawning for difficulty
============================================================
L4D2_Full_Update_to_2009
[now includes client and server files - Backup of original CEG protected client.dll included]
38.2 MB exe \ 243 MB installed
RapidShare - MediaFire

L4D2_Update_2008-2009
[Backup of original CEG protected client.dll included]
6.41 MB exe \ 30.6 MB installed
RapidShare - MediaFire
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Servers updated
Version 2.0.0.9 (left4dead2)
Exe build: 12:00:41 Feb 4 2010 (4107) (550)
Posted by todiefor
Feb 06, 2010 11:45 AM
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