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todieforPM
#1
Server changelog
Apr 30, 2010 4:29 AM
todiefor Founder - Joined: Jan 28, 2009
Posts: 78
30-04-2010
- Removed plugin [L4D(2)] Take Over Bot, race condition bug which can cause 5 survivors team in 2nd round with duplicate bot.
- Re-enabled with additional debug info, so that bug may happen again.
- Updated plugin with fix and monitor to detect if issue is really solved.

TODO: add IsClientInGame() check to remove these errors:
L 05/03/2010 - 15:50:31: [SM] Native "GetClientTeam" reported: Client 1 is not in game
L 05/03/2010 - 15:50:31: [SM] Displaying call stack trace for plugin "mv_l4d_takeoverbot.smx":
L 05/03/2010 - 15:50:31: [SM] [0] Line 177, mv_l4d_takeoverbot.sp::timer_ChangeTeam()

01-05-2010

- Hardcoded in server config broken versus cvars after 2.0.1.6 update:
sm_cvar z_spawn_safety_range 200
sm_cvar tongue_miss_delay 3
sm_cvar tongue_break_from_damage_amount 300
sm_cvar tongue_choke_damage_amount 5
sm_cvar tongue_dropping_to_ground_time 0.500000
sm_cvar tongue_hit_delay 15
sm_cvar z_hunter_limit 2
sm_cvar z_smoker_limit 1
sm_cvar z_max_stagger_duration 0.900000
sm_cvar z_pounce_damage_interrupt 150

- Updated GeoIP database.
- Added [L4D2] Ghost Tank Lite plugin

03-05-2010
- Updated Stripper, working again after The Passing update.
- SF1 c3m1_countryplank Ferry bug: setting mp_gamemode teamversus for that map. Updated: not working, not fixable.

04-05-2010
- Added IsClientInGame() to [L4D(2)] Take Over Bot. Fix
- Updated Votemanager2 to have Veto and Pass commands working. Fix
- Added L4D(2)Changeteam plugin:
!survivor - change to survivor team
!infected - change to infected team
!spectate - go to spec (or just !spec)


05-05-2010
- Fix for CVars not being visible: sm_cvar sv_master_legacy_mode 1 (hlsw showing mods loaded now)
- Added KAC (and [EXTENSION]Sockets)

06-05-2010
- Change jockey to recharge in 15 seconds after an incap (from CEVO config)
Last edited by: todiefor May 06, 2010 12:35 PM