sas_random • PM |
Oct 10, 2011 7:48 AM
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SAS_Vet_Random
![]() Posts: 32 |
I'm sure we can all agree that it's a great advantage to see what someone else is looking at. We might even see something via a viewport that the owner of the viewport doesn't see. For example, I've seen the briefcase from the DNA lab through the viewport of someone who didn't see it themselves. I was able to quickly tell them to go back and grab it.
Failure to use viewports is missing a great opportunity to gain intel. Essentially, even if you have up the "wrong" viewport, you are still better off than having no viewport up. Think about that for a second. You can't argue with the logic. So those of you who never have viewports up, stop slacking! Of course there many opinions on which viewport is the "correct" one. I look at it this way: Five person team... 1 (views)--> 2 2 (views)--> 1 3 (views)--> 2 or 4 For entries requiring three people since he will be following the pointman and would benefit from seeing the other side of the room (2). When the team is split up or when the team is moving, the EL may want to have the back-up view (4) up to see what is behind him or to see what the other part of the element is doing or to coordinate a dual entry. 4 (views)--> 5 5 (views)--> 4 or 3 For assaults to see what his partner (4) is looking at or the EL view (3) when engaged in corridor security to be able to anticipate whether the EL will call for him to collapse into the room, or if the EL intends to bring the team back out into the hall. Four person team... 1 (views)--> 2 2 (views)--> 1 3 (views)--> 2 or 4 Consult the situations already stated above. 4 (views)--> 3 Consult the situations already stated above under the 5th man. The EL is both the partner view and the indicator of next movement to enter the room or remain in the hall. Three person team... 1 (views)--> 2 2 (views)--> 1 or 3 For entries (1) and for tabbing (3) 3 (views)--> 2 Two person team... Do I really need to? Whatever your opinion on exactly which view each person should have up, I think we can agree that to not use them is to not give yourself every possible advantage. Why would anyone want to go without information that could be valuable? In tough situations, if you are able to reach back for something extra, then you weren't trying hard enough to begin with! You are only out-gunned if you miss! If you want a fair fight, see a boxing match. Graveyards are full of blokes who fight fair. |
foobardragon • PM |
Nov 01, 2011 4:17 PM
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Non-member
![]() Posts: 9 |
Yeah it's really funny when you (especially as rear guard) watch the cam of your teammates like an action movie...and get shoot from the sus right infront of you...
![]() But there is one serious argument against the eyecam: it can cause lags. Especially at some custom maps. Sincerely yours, AST|Raptor (hi Random ![]() Commander AST - Advanced Squad Tactics |
sas_random • PM |
Nov 02, 2011 8:32 PM
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SAS_Vet_Random
![]() Posts: 32 |
I lag anyway, so the viewports don't do anything I'm not already experiencing. I use them all the time, so I guess I don't know what my lag would be like without them.
I'll have to try it out. Either way, I think I'm better off with viewport information than without it. Thanks for stopping by, Raptor! In tough situations, if you are able to reach back for something extra, then you weren't trying hard enough to begin with! You are only out-gunned if you miss! If you want a fair fight, see a boxing match. Graveyards are full of blokes who fight fair. |