sas_random • PM |
Aug 23, 2011 9:26 PM
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SAS_Vet_Random
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[SAS] Basic Training (No Longer Most Current/Complete Data--but good for general use)
Movement • stay low when on point or covering 6 o'clock for easy fire support from the middle of the formation • move along the perimeter as much as possible • always expose your position as little as possible • when entering rooms; move opposite of the man ahead of you • move quickly through doorways when making an assault--don't linger • plan your next move before you make it • plan your escape/evasion route before you need it • never move to an area where you may become easily pinned down Concealment • minimize your silhouette by staying low where possible • move from one position of cover to another • do not flag doors (having the muzzle visible from the next area) or corners with your weapon • peek (RvS) or strafe (SWAT since leaning is often deadly due to game glitch) around corners or doorways before taking them • back away from doorways hugging the walls when taking fire from just inside a doorway or from around a corner • always be prepared to become compromised • use smoke or gas to conceal your retreat or advance through an open area that provides no cover Positioning • stay as tightly stacked as possible to more easily move through tight spaces • do not restrict your team's field of fire or anyone's ability to step back if compromised • always stay with your partner/team • minimize time spent in the center of room or away from walls or cover for example securing contacts or disarming a bomb • pass quickly through chokepoints to avoid ambush or becoming pinned down Communication • use comms when necessary; but only when necessary; minimize chatter • respond with a simple "copy/roger/acknowleded" whenever possible • use standard team/ element chat phrases • call out when reloading "weapon's dry" "reloading" or "I need back-up" • inform team of anything unusual that our SOPs won't handle well with "hold position" "cover me" before explaining the situation via chat Target ID • never cover the trigger unless ready to fire • always watch the hands of contacts/threats • call out all contacts/threats "tango spotted" • last assaulter into the room calls out when the area is clear. For example when 3 men enter, the pointman calls clear left, coverman calls clear right, the EL calls all clear. When 2 men enter, the pointman calls clear left, the coverman calls all clear. Reaction to threat • call out all threats • be aggressive in dynamic • you don't need to first take fire to establish a threat; use your judgment • when pinned by enemy fire, wait for their reload or a lull and move swiftly and decisively Covering • always provide cover from available cover • use team radar or viewports to maximize the team's effectiveness and identify gaps in field of fire • do not wait to be pinned down before calling for more back-up • always ensure your 6 o'clock is covered • #2 covers pointman • #3 covers hallway ahead of assault team (may be done from either side of the door) • #4 covers weak side or rear security if no 5th man • Rear security covers 6 o'clock at all times Engagement • Maintain stealth for as long as possible • Control rate of fire-- use short bursts to avoid friendly fire and other collateral damage • Pointman should be first to fire at forward threats when in stealth • Engage all perceived threats in Dynamic • Primary target should be high center mass if you are tracking their weapon to determine threat level--always follow-up with a headshot • With hostages in close proximity to threats, target for headshot • Take immediate, decisive action if team or hostages are threatened Breaching with Explosive or Shotgun • for a planned breach, #3 or #4 will set the charge or deploy the shotgun so Point and #2 are ready for entry • for a quick breach when tac aid is hot, the pointman will deploy the breaching shotgun immediately and enter the room last • target the door's lock/knob with the shotgun • consider room occupants' safety as a hostage may be near doorway • if you deploy the shotgun, switch to secondary weapon quickly as door starts to open (be sure the breach was successful)--clear the room with secondary weapon Canister/Grenade Deployment • Do not place flashbang too close to doorway or too deep into the room • Deploy CS/ tear gas as close as possible to center or rear of room when operating without a mask • Use multiple canisters for large areas • Do not use flashbangs for large open areas • Enter immediately upon detonation of the flashbang and get everyone inside quickly to maximize advantage • Allow CS/ tear gas to spread 2-3 seconds before entry or deployment of flashbangs • Allow smoke to "build" 5-8 seconds before passing through or moving behind it Mirroring(SWAT stealth missions)/HBS(RvS) • (SWAT)Mirror without exposing yourself to the suspect's Line of Sight • (SWAT)Reposition and continue to mirror if parts of the room are not initially visible • (RVS)Reposition and continue to monitor if parts of the room are not initially visible • Always call for back-up prior to repositioning or using either of these tactical aids • Use chat to explain situations which may not be solved by practiced SOP. • Always have back-up or be well concealed/covered prior to using HBS or Mirror Ammunition • Consider the area of deployment and the construction of the buildings when determining what type of ammunition to carry. If you don't know what is inside an adjoining room, you don't want rounds penetrating through • Consider the number of threats and their armament when making final decisions • What are the objectives to meet? Do they include taking a combatant alive? Camera Viewports/Radar • Make use of viewports/radar to keep track of your teammates • Use them to help determine what may or may not be covered • check radar before turning corners or entering rooms to avoid a freindly fire incident • send comm to teammates who may be about to cross your path "clear" "friendly" "watch your fire" "hold position" are good choices • (SWAT) If teammate gets separated, bring up your teammate's viewport • (SWAT) EL can split teams and issue commands based on viewport or G-map (RvS) data to clear a structure in a fraction of the time • (SWAT) To allow commands to be issued swiftly don't block the EL's line of sight to critical objects so he can issue instructions Heartbeat Sensor • Reposition and continue to monitor if parts of the room are not initially visible • Always have back-up or be well concealed/covered prior to using HBS Tactics • See the training HQ for detailed tactical information • Submit tactics questions to: Random, WIZ, JB, Sniper, Nick, Walker or EZ via PM Planning and Equipment • Anticipate problems before equipping your team • Plan before; Act now! • Consider objectives • Do not stray from the plan unless lives will be lost or permission is granted • Stay focused on the current situation/problem • Act decisively and instinctively • Trust your training • Contribute to the planning phase; it's your mission too!! • Ask questions and ask for clarification as needed In tough situations, if you are able to reach back for something extra, then you weren't trying hard enough to begin with! You are only out-gunned if you miss! If you want a fair fight, see a boxing match. Graveyards are full of blokes who fight fair. |
sas_random • PM |
Aug 23, 2011 9:28 PM
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SAS_Vet_Random
![]() Posts: 32 |
-------------------------------------------------------------------------------- [SAS] Beginners' Training Guide This is a document is designed to be a quick guide to basic tactics. It will give two sets of instructions for some topics. One for the Element Leader (can be the point or not), and one for the team. Visit training HQ in the forum for the latest tactics and training techniques. 1. MANOEUVRING ELEMENT LEADER – When moving from one place to another, you should always ensure that someone is covering at all times. The EL and assault team generally move together, they will cover when 4th man and rear guard fall in. Another variation to this, the Element Leader might stay and cover while the assault team is ordered to move. TEAM – When moving from point A to point B, it is important that you scan the area at the same time. Keep your eye on openings, doors, and anywhere else that could get you compromised. If you are compromised, inform the rest of the team. It is important that you use cover and avoid moving through open spaces. If in a building, use cleared rooms and corners as cover. NEVER move in front of windows or open doors unless the room has been cleared or you move crouched to minimize the potential for threat. Who moves 1st? Point always moves 1st followed by 2nd man then 3rd man and so on through the rear guard. Any back-ups and the rear guard never go in front of assault team. 2. COVERING This always seams to have players in confusion. ELEMENT LEADER – Sometimes it is difficult to see exactly where the Element Leader wishes you to cover. Basically, unclear areas or open doors will be the areas. A tip which I find effective, is once the cover command has been issued, point at the place for a couple of seconds or turn your flashlight on and off at the spot so there can be no confusion. TEAM – It is the team that always seems to panic when asked to cover. Although covering can be a boring job, it is nevertheless VERY important. You simply need to find a safe place to cover from, and that’s it. YOU DON’T MOVE – until you receive your next order. I often ask a team member to cover an area, only to watch them through their cam running about all over the place. It really is simple – COVER AND DON’T MOVE. Engage any hostile and report the contact to your Element Leader. If you take the hostile down, inform it to Element Leader shouting TANGO DOWN OR CLEAR. It’s also a mistake to leave your cover position when you hear your team come under fire. Again, the Element Leader will make the decision whether he needs you or not. Trust his orders. When moving, read guard should always cover the rear. 3. REACTION TO THREAT If you are suddenly compromised, call it in ASAP. Check your muzzle clearance. ALWAYS – aim for chest. Always try to simply take the suspect out. Once the suspect is down, inform your Element Leader about any new situations. 4. ORDERS / COMMUNICATION Communication is the key to a successful mission. ELEMENT LEADER – You must take control of every situation and issue orders to your men often. Be clear and quick – do not hesitate. TEAM – Always acknowledge special assigned commands and inform the team once it’s been carried out. For example, if asked to cover a specific door that is not what you are currently covering, do it then say ‘OBJECTIVE REACHED’ COVERING or ON IT, COPY THAT, ROGER, etc. You do NOT have to acknowledge commands like stack up, bang and clear, deploy c2, zip'em up, etc. Keep chatter to a minimum. Most of the time, if it's something the EL had to type out, then you should acknowledge, most of the time if it's part of the vcomm or command menu you don't have to acknowledge just do it and let us know when it's done. 5. POSITIONING This is another area that sometimes causes confusion. TEAM – When asked to stack up, you need to make sure it can be done safely. In a standard situation, Point will move to the right or left of the door, and 2nd man will be beside him. Normally 3, 4 and rear guard will be covering unless Element Leader order something different. In that case there should be 2 or 3 element members on either side of the door. If ordered to stack up, and there is no room for a coverman, the 2nd man will find the safest closest place. The 2nd man would NEVER stand in front of the door!!. Also, think of a door with a window to the right. You would never stack up in front of a window or open door. In that scenario, both men would stack to the left of the door or crouch out of sight under the window. In tough situations, if you are able to reach back for something extra, then you weren't trying hard enough to begin with! You are only out-gunned if you miss! If you want a fair fight, see a boxing match. Graveyards are full of blokes who fight fair. |