| toxichazard • PM |
May 26, 2010 5:55 PM
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k!O!D|r700
Posts: 1 |
CoD 4: NA - ProMod Live Overview
-Format: Game: Call of Duty Game Version: 1.7 GameType: Promod Live Mod(s): ProModlive206 ProMod Mode: promod_mode match_mr15 ProMod Mode Command: /rcon exec twl_league_promod.cfg Default Match Start: Wednesday at 9:30pm Eastern *League matches may not be played after league night. See general scheduling rules for info on rescheduling Map List: See League forums FAQ HERE -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 30 Number Of Rounds Per Side: 15 TimeLimit Per Round: 1:45 Single-bomb: On Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 45 sec Strat Time: 6 sec -Attachments: Silencer: On Red Dot: Off HandGrip: Off ACOG: Off 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons: Skorpion: Off P90: Off Dragunov: Off M21: Off Barrett .50 cal: Off -Misc Settings: Light Machine Guns (LMG): disabled 3 SMG Limit w/ promod smg fix: enabled 1 Sniper Limit w/ awp fix: enabled Codqcup fall damage: On Bandolier/stopping power perks (fixed): On Nogunsway Mod: enabled -Class Limits: Assault: Unlimited Spec Op: 3 w/ promod smg fix Demolition: Unlimited Heavy Gunner: disabled Sniper: 1 w/ AWP fix -Server Configuration: -ProModlive206: ProModlive206 is the required server-side competition mod for all TWL ProMod Na live League matches. The TWL_promodlive206.zip mod files are available from the TWL Call Of Duty 4 Downloads Page. The 4 necessary files for the TWL ProMod 4 League are included in the zip file. They are as follows: mod.ff, promodlive206.iwd, z_custom_ruleset.iwd, & twl_ladder_promod.cfg. Take a look at the README file for instructions. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_promod.cfg If ProModlive206 loaded correctly, you will see "PromodliveNA" and "mr15 match"" in the upper right hand corner of the screen during the Warmup and Halftime periods. The above command will also load the necessary TWL PB Config. Roster Management The ability to join the league gets lock the day of the first week Rosters are locked the day after the 6th weeks match -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 12 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. -Over-Time: In the event that the match ends up in a 12-12 tie, then Over-Time rounds will be played. The Over-Time round is setup the same as any of the other rounds. The Defender has side choice & the Over-Time round must be played on the server where the 24th round was played. NO substitutions will be allowed in Overtime. Over-Time is setup to be played over 6 rounds. The first team to win 4 points/rounds wins the match. If the score ends in a tie, then additional Over-Time's will be played until there is a winner. Clarifications: In the event of a no show, the team that attended gets full win points, 5 points plus 12 rounds won. This will put them behind all playing teams with 13 rounds won or more, but wont hurt them for playoffs. This is done because they are considered to have "fought" the match uncontested. All this is done to stop a noshow match from hurting a team. Realistically, while this has the possiblity of an artificial "jump up", it doesn't alter their ranking beyond what they would normally have because the match scheduling is based on rankings, it will self adjust given the results of their next match. If they did "jump up" artificially, their next match, they will lose and it will move them back down to where they should have been. On the other hand, if they "jump up" from a noshow and win their next match, they obviously belong up that high so realistically, nothing is hurt. A team that no shows, gets removed from the league and immediately placed back to the pending queue. Admins will NOT persue them to reschedule. The team must contact the admin staff within 5 days, or before the next match night. If the team contacts us, they will be placed back into the league, if the team doesnt contact us, they will be removed permanently from the current league and not allowed to rejoin until the next league season. Over-Time Mode: promod_mode knockout_mr3 |
| crossed-up • PM |
May 27, 2010 1:35 AM
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Non-member
Posts: 1 |
wheres every1 at tonight???
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