topicster • PM |
Oct 03, 2009 1:56 PM
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[S*S]boris|EC
![]() Posts: 322 |
Secret*Society COMBAT TECHNIQUES 1. Being a good team leader. Good team leaders provide direction and inspire confidence in their team. When a leader moves they move thinking about their team members, stopping to make sure people are following okay, and issuing plenty of clear orders. A good team leader can turn a bunch of players into a single and virtually unbeatable combat engine. 2. Being a better team member. Being a member of a team means more than simply shooting the bad guys. You need to think about your companions and if someone's leading the team, to follow their orders. An effective team member realizes that the goal is not to get kills but to win the round. Sometimes providing cover fire or drawing fire can do more for your team than getting a kill. Remember the old cliché there is no "I" in team. 3. Grenades are not toys. Make a bind to warn team members that you're throwing a grenade or you'll do as much damage to your team as you will to the opposition. In games where team damage is on, be extra careful with grenades as you can easily take out your team. 4. Responding to medic calls. Respond to medic calls and heal your teammates. You can spot a gamer in need of assistance by the pulsating yellow and red indicator over his head. Even players without medkits can heal a teammate up to 40% of their total health. With a medkit this goes up to 80%. 5. Help thy teammate. If you're not very good in combat, then grab the medkit as an item and be your team's medic. A great medic on a team can be ten times better than another gun. If you've got a high ping, stay away from the sniper rifles and use autos that deal more damage or which have larger magazines. Spamming (shooting lots of bullets) helps account for the accuracy you lose because of lag, at the cost of ammo. 6. Charging the enemy. Don't charge in. In Urban Terror you are a lot less accurate when moving. A player charging and firing at a player who is standing still and firing will usually come off worse. 7. Jumping and running. Keep your feet on the ground. In Urban Terror, jumping reduces your stamina, which has numerous negative side effects. In addition, players who are airborne are predictable to a skilled sniper knows precisely where an airborne player is going to land. He can thus pick you off like a duck in a shooting gallery. However, if you have reasonably good aim on the move you may choose to jump more. This allows you to dodge bullets from inexperienced players who have a hard time aiming. 8. Using cover fire. Use cover fire to suppress and pin enemies. You don't always need to aim your weapon at a player; sometimes firing a weapon can be a tactical decision, and might be targeted at a wall or doorway. For example, if you know an opponent is behind a crate, firing around the crate will keep them there while another teammate moves around to flank them. If, however, someone has you pinned, wait until they run out of ammo before emerging. If they're close, listen for the ominous out of ammo "click". If someone yells out "cover me" and starts running towards a doorway, lay down some fire on the doorway so anyone who's thinking of coming through thinks again. 9. Taking cover. Stay away from open areas. These can be fatal. Try moving from one area of cover to another, and limit the number of directions enemy fire can come at you from. Staying close to walls and corners is a good idea. When you need to cross an open space, do it as fast as possible using the sprint feature, and don't run in a straight line: try to be as unpredictable as possible.
Last edited by: topicster Oct 03, 2009 2:00 PM
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topicster • PM |
Oct 03, 2009 2:02 PM
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[S*S]boris|EC
![]() Posts: 322 |
10. Using stealth movements.
Walking or crouching is much slower than running, but it is also silent. Experienced operatives can use this to devastating effect by creeping up on unwary opponents. Use of a silencer can enhance the stealth affect by extending your stealth well into the attack envelope. Some players will not even realize they are under attack until it is too late, and those that do will have greater trouble locating you. 11. Use the radio to communicate. The radio is a highly efficient way of communicating with team members. In a combat environment, you cannot read all the messages that flash up on the screen, but you can hear radio calls. Using the radio, you can communicate most simple combat requirements. 12. Use binds effectively. The best players bind. Use key bindings to bind your most frequently issued commands to a key. Common radio commands or chat messages can then be accessed at the touch of a button in the heat of combat. 13. Extended variables. In combination with binding, use the extended variables to create chat messages that convey detailed information to your teammates at the stroke of a key. For example: /bind z say_team "Help me out, I'm $health and under fire at $location" would print out your current state of health (eg: badly wounded) and would also let your buddies know where you are. 14. The skill of listening. Ears are real important too. Sight is the most detailed of the human senses, and most people rely on their vision to the exclusion of other senses. The best operatives learn to use their hearing as a second set of eyes. Running people make a big racket, and people who are tired breathe heavily. By listening carefully for these telltale signs you can ambush careless opponents as if you could see them coming. 15. More equipment is not better. More stuff isn't always better. If you decide not to use kevlar, you will be able to achieve faster in game running speeds, than if you took the kevlar vest. The only weapon that has an effect on your stamina is the Negev. Due to the size and number of rounds this weapon has, it has been penalized by increasing your stamina drain. 16. Stay out of the way. Don't get in people's way. If you are moving down a narrow passage, try to allow enough room for the guy in front of you to turn and run if he needs to. There's nothing worse than seeing a grenade come at you, turning to run, and finding some idiot blocking your path so you both die. Even the best players block others sometimes, it's just a fact of the game... but it can be minimized through careful play. 17. Sniping versus camping. It's not true that snipers are campers. A sniper who finds a cozy hole and waits for someone to come into their sites may get off one good shot, but is more often an easy kill for an experienced player. Sniping is a matter of firing and moving, firing and moving; keep your enemies guessing where you are. The best snipers seek out their prey, they don't wait for them to come to them. |
topicster • PM |
Oct 03, 2009 2:03 PM
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[S*S]boris|EC
![]() Posts: 322 |
18. General Team Tactics.
Stay together and move as a team. The team should move with one member out front on "point" and the rest of the team covering them. At least one team member should also cover the rear, to stop ambushes from behind. If your team comes across a blind corner or needs to check a room for hostiles, send one member in and provide them with cover. 19. Field Medics. All soldiers in Urban Terror teams have basic medical training. This allows them to render aid to wounded comrades in the field. A teammate can restore another teammate to around 40% of their maximum health. For more extensive medical aid, a medic pack is available for selection as an item. Players with medic kits can heal their teammates back up to 80% of their total health, which makes medics extremely valuable assets if you protect them and know how to use them. Remember, a medic has probably had to sacrifice some firepower or defensive item to select the medkit. When in battle and wounded, a player can use the medic radio command to call for assistance. A pulsating red and yellow indicator will be displayed above the head of the gamer that called for assistance. This icon can only be seen by teammates. a. Always do your best to protect and defend a medic who is healing you, and stand in between the medic and possible danger. b. Do not watch the medic as he is healing you. If an enemy appears you will not notice him and both of you will die. Keep an eye on your surroundings and be aware of possible enemy entry points. c. A good medic will notice your health bar and heal you without request, so do not go demanding one every five seconds. d. If you found a wounded player in an enemy area, heal them until they can run to a safe place and then heal them completely. Do not stand out in the middle of a battle zone and expect a medic to heal you right there; it is most likely you will both be killed. Instead move to a safe corner out of the line of fire. --- Urban Terror Jumping Techniques Guide http://www.www0.org/cgi-bin/urtj?html=urtjq3.html This is a Jumping Manual to improve our techniques in Urban Terror. Check it and comment with all. -- ALL PLEASE LEARN FROM THESE COMBAT TECHNIQUES. FEEL FREE TO CORRECT THEM, THEY ARE NOT PERFECT. AND PLEASE HELP TO TRANSLATE IT TO OTHER LANGUAGES... ss-boris-ec
Last edited by: topicster Oct 03, 2009 2:38 PM
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royal-assassin • PM |
Oct 03, 2009 2:26 PM
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[S*S]Royal|MX
![]() Posts: 126 |
(Sorry but my english is not good, i cant write long explanations )
Lo que vi que falta en el equipo es esto yo se que a muchos les va a dar weba leer todo pero hay se los dejo comoquiera, un poco de mi aporte hacia el clan, espero y les ayude: - Estrategia de grupo (logico, aun no entrenamos en forma como equipo, el lunes lo resolvemos ![]() - Malos hábitos de juego Varios jugadores cometen estos errores, para que los corrijan : - Cuando te topas con un enemigo enfrente, NO TE AGACHES, MUEVETE, explico porque, se que se sienten mas comodos y con mejor punteria estando sin moverse, ademas que la dispersión de balas es menor estando agachado, pero esto solo usenlo cuando esta muy lejos del contrincante, no lo hagan estando serca, pues el que esta en movimiento tiene ventaja ya que EL sabe para donde se va a mover y sabe para donde tiene que voltear el mouse, y el que esta agachado tiene un pequeño delay porque no sabe para donde se va a mover el otro, me explico? practiquen siempre que se topan con un contrincante pasarle por un lado, digamos el izq, y mover el mouse hacia la derecha apuntandole mientras le pasan por el lado, siempre intenten de pasarle por la derecha hasta que les salga y despues cambian de lado, esto es muuuy importante, los mejores jugadores asi lo hacen si no se han dado cuenta. Ya tienen sensibilizado el movimiento de pasar por un lado y apuntar a la cabeza con el mouse. - Las metralletas no son para dejar el boton del mouse presionado, este es otro error, se que la adrenalina del momento de encontrarte con un contrincante de cerca o a su espalda hacen que intentemos vaciar toda el arma, pero no van a lograr nada, al contrario, no le van a dar tiempo de voltear y dispararles, recuerden que solo ocupamos 2 disparos a la cabeza, es todo, solo serenence e intenten de hacer 2 sencillos disparos a la cabeza, disparen una vez, y la segunda vez con un tiempo de medio segundo o un segundo entre cada disparo, y van a ver que van a tener mejores kills.
Last edited by: royal-assassin Oct 03, 2009 2:38 PM
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royal-assassin • PM |
Oct 03, 2009 2:27 PM
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[S*S]Royal|MX
![]() Posts: 126 |
- Piensen que es su vida la que esta en juego, aprendan a moverse les va a darmuchos kills , no se aventarían a una explanada en la vida real o si? vallan por las orillas y siempre apuntando donde puede salir un contrincante, CAMINEN DE LADO, esto es importante, usen las teclas A y W o W y D al mismo tiempo, caminar de lado apuntando hacia los puntos probables de targets es importante, les va a dar flags, nunca bajen la vista o corran viendo para enfrente, siempre corran viendo por donde pueden salir los targets, yo nunca corro con W solamente por ejemplo, siempre uso W + la tecla del lado donde este apuntando.
- La sencibilidad el mouse, recuerden que entre mayor sensibilidad, mayor porcentaje de falla al disparar, bajenle la sencibilidad del mouse para que puedan apuntar mejor. - Quieren ver el juego bonito o funcional? Quiten el arma de la vista, en System/Gun options o weapon options no recuerdo cual es, viene para quitar el arma de la vista, si la quitan van a ver solamente la mira, con esto les da un 25% mas de vision del juego, saben mejor que pasa a su alrededor. - El sonido del juego, es importante el sonido, subanle a los efectos al tope y bajenle a la musica, la musica no les va a decir donde estan los enemigos. - Binden teclas, esto les ahorra mucho tiempo, fuera de bindear cosas por radio como por ejemplo, tecleando esto en la consola: Con esto estoy diciendo que cuando oprimo Z diga Afirmativo: /bind z ut_radio 1 1 Negativo presionando la X: /bind x ut_radio 1 2 Necesito medico presionando la C: /bind c ut_radio 3 3 Etc... binden las teclas que quiera, pero la mas importante, el bind mas importante es este, ponganlo, les va a servir mucho ya que con esto con una sola tecla cambiamos de arma primaria a secundaria en menos de un segundo y volvemos al arma primaria, todo esto con la misma tecla, asi no perdemos tiempo cuando estamos enfrente de un contrincante buscando el arma secundaria si nos quedamos sin balas: /bind 4 ut_weaptoggle primary secondary <--- yo lo tengo en el numero 4, cambianle a la tecla que se les acomode En fin, luego les paso mas tips de los mapas a la gente interesada y que asista a entrenamientos. Saludos.
Last edited by: royal-assassin Oct 03, 2009 2:46 PM
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