maximieren • PM |
Feb 07, 2010 2:27 AM
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SC>Noobynoobydoo
![]() Posts: 89 |
These keys helps you to turn on an artifact faster. Just press the key to turn it on, and press again to turn off.
http://image.www.gametracker.com/emoticons/smiley.gif g for globe h for triple k for flight n for magnet mouse wheel 'click' for going through artifacts (same as [ key) How to make it work: Type these into consule and press enter after each one. Once they are entered they can be used in the game. ( To access consule, press ` or tab, not ' or ". Also, if you don't want to type them, then use the copy and paste method. Open consule using '. Highlight each item here, press Ctrl-V at the consule prompt, and then press enter. ) set input g SelectGlobe | InventoryActivate set input h SelectTriple | InventoryActivate set input k SelectFlight | InventoryActivate set input n SelectMagnet | InventoryActivate set input middlemouse previtem If you need any help, send me a message. |
dvn7 • PM |
Apr 17, 2010 11:57 PM
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SC>[sd]dvn
![]() Posts: 8 |
Found one for the Magic Weapon Maker:
Set Input x SelectMwm You could set this to automatically activate, but I didn't. I use a separate button (mouse thumb button) for InventoryActivate which I actually bind as ActivateItem. It's the same thing.
Last edited by: dvn7 Apr 18, 2010 12:17 PM
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maximieren • PM |
Apr 18, 2010 2:28 AM
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SC>Noobynoobydoo
![]() Posts: 89 |
Thanks dvn!:D
This is the medic one for healing sphere: set input j SelectSphereRegeneration | InventoryActivate |
lord-azmodan • PM |
Apr 18, 2010 11:47 AM
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SC>Azmodan
![]() Posts: 143 |
awsome, did you find one for the lifeburst too?
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dvn7 • PM |
Apr 18, 2010 6:41 PM
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SC>[sd]dvn
![]() Posts: 8 |
I did find one for Life Burst. Actually, I made it up after spending some time looking for the Life Burst command. It may seem like kind of a kludge, but it works.
Set Input x SelectSphereRegeneration | PrevItem | ActivateItem Explanation: First switch to Sphere of Regeneration, and then to the previous artifact which is Life Burst. Then set 'er off! *A caveat - This assumes that the 3 medic artifacts - Medic Weapon Maker, Burst, and Sphere - always appear in the same order. I believe they do, but verify this for yourself. Ok? If you're concerned about the order of the artifacts, and you think this might inadvertently switch to Medic Wep Maker and make a medic wep out of another wep you hadn't intended, then leave off the last part of the command - ActivateItem. You can, and probably do, have that command bound to another button/key for positive control over activation. As I mentioned, I use a thumb button on my mouse to activate things. That said, I'm good with the command as I've presented it above. ![]()
Last edited by: dvn7 Apr 18, 2010 6:43 PM
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lord-azmodan • PM |
Apr 18, 2010 8:42 PM
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SC>Azmodan
![]() Posts: 143 |
well there is a certain order in the artifacts for a medic, first is medicweapon maker, followed by all artifacts that you found, then sphere, then burst, then kill pets, then the highest pets you have down to pupea and back to the medic weapon maker
so your command should always work. And i still think keybind for medic weapon maker is useless:P |
dvn7 • PM |
Apr 19, 2010 12:27 AM
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SC>[sd]dvn
![]() Posts: 8 |
lord-azmodan wrote: Thinking doesn't necessarily make is so. ![]()
Last edited by: dvn7 Apr 19, 2010 12:28 AM
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lord-azmodan • PM |
Apr 19, 2010 9:26 AM
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SC>Azmodan
![]() Posts: 143 |
I made a keybind for scaarj, select sphere+5times previtem+activate. Work fine but if you press the button a few times very quickly it doesn't get enough time to select the scaarj and just activates anything^^
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maximieren • PM |
Apr 19, 2010 10:29 AM
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SC>Noobynoobydoo
![]() Posts: 89 |
lord-azmodan wrote: LOL ![]() Should that be called "artifact lag"?
Last edited by: maximieren Apr 19, 2010 10:56 AM
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maximieren • PM |
Apr 19, 2010 10:45 AM
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SC>Noobynoobydoo
![]() Posts: 89 |
Here are two Adren key bindings:
Empower Weapon Enchantment +1: set input x SelectPlusOne | inventoryactivate ( For example, it changes a +10 vorpal shock to a +11 ) Double Magic Enchantment: set input x SelectDouble | inventoryactivate ( For example, it makes a +22 vorpal shock ![]() And this is a Teleporter key binding. set input x SelectTeleport | inventoryactivate
Last edited by: maximieren Apr 19, 2010 10:58 AM
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