The war on terror proved not only how effective terrorist operations could against an unprepared, peace-loving Americans, it showed just how deficient the TG community and the in house squads Special Operations Branch in particular were when it came to dealing with the frequency and ferocity of missions carried out by Terrorist supported forces.
Tactical Gamers' Special Warfare Operations/Rapid Deployment Team (S.W.O.R.D) is one of two Tactical Gamers' In House Squad principle units tasked with counter terrorist operations inside and outside the TG Community (the other being the 32nd Strike Force). S.W.O.R.D. was created by |TG| Jack Bauer on June 23, 2008 in direct response to numerous, well-publicized terrorist incidents that occurred prior to and during the counter-strike tournament
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s. From its inception, the counter terrorist teams of the late 20th and early 21st centuries have heavily influenced S.W.O.R.D. The British SAS, US Army Delta Force, US Navy SEALs, Team Rainbow, are all units that have influenced SWORD in one way or another.
While the 4th Force Recon, E1st European Division, and 32nd Strike Force, none were able to deploy and react fast enough to counter the many attacks propagated against allied forces and citizens. The E1st Team defused many hostage situations, but required a minimum amount of lead-time to train and rehearse each specific operation, and time requirements varied wildly from operation to operation. The 32nd Strike Force, while effective in procuring stolen vessels, were ill equipped and under prepared when the terrorists responsible for several hijackings switched tactics away from ship-based operations. The 4th Force Recon team were to busy conducting proactive operations and supplementing the 10th Tactical Guard team to be of much assistance with counter-terror operations.
S.W.O.R.D. is headquartered in a remote section of the Tactical Gamer community. Reports of the compound indicate that no expense has been spared, including numerous shooting facilities (both for close quarters battle and longer range sniping), and one of the largest tactical library facilities in the gaming community. Yet, as lavish as these accouterments may seem, they all serve vital roles in training counter-terrorists. S.W.O.R.D. team members continually train as if they are in actuality, a terrorist cell. As such, they must train for any eventuality. These skills are enhanced by the unit's participation in an ongoing exchange and training programs with domestic counter-terrorist units such as Tactical Gamers' Elite Force Squads, 32nd Strike Force, 4th Force Recon, European Division and foreign counter-terrorist units, such as (as might be expected) E1st (Covert Action Teams). Such close cooperation with other groups provides innumerable benefits, including exchanges of new tactics and equipment as well as enhancing relations that might prove useful in later real-world operations. S.W.O.R.D. team members are also equipped with the most advanced weaponry and equipment available in the Tactical Gamer arsenal. A significant portion of their gear is highly customized and cannot be found anywhere but in S.W.O.R.D.’s lockers. An example of this is a specially constructed energy inhibitor for suppressing noise and sound on various hand guns and M4A1 rifles. Little is known about the day-to-day operations of the S.W.O.R.D. teams, but as much as they avoid publicity and conduct covert operations, S.W.O.R.D. does not appear to be as secretive as the (unconfirmed) Omega Team.
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