| hybrid82 • PM |
May 06, 2013 8:21 PM
|
|
Non-member
Posts: 409 |
Hey HBC,
Here is our Youtube Channel, hope to see you guys subscribe http://www.youtube.com/user/nosindustries/videos?view=0&flow=grid Original Founder of GP http://www.gamerspub.org/ |
| hybrid82 • PM |
Aug 09, 2013 7:53 PM
|
|
Non-member
Posts: 409 |
Latest Update → Sneak Peek Trailer
http://www.youtube.com/watch?v=kkL_TPVSDIU&feature=c4-overview&list=UU4lWfkWm-EPAliEKL05P24A Original Founder of GP http://www.gamerspub.org/ |
| Closed Account |
Aug 10, 2013 10:25 AM
|
|
Non-member
|
WOW, that's amazing!!!! I so love Death Island too. Who ever runs that will have full servers with out a doubt!!!!
|
| nex- • PM |
Aug 10, 2013 12:04 PM
|
|
Non-member
Posts: 428 |
pra3tor1an72 wrote: It works on any server man, you can go from a LAN game to Heather's Vag with the same deathisland.map file, and have it look identical. The server can be modded or original, doesn't matter, it'll sync. ![]() |
| slimzim • PM |
Aug 10, 2013 7:45 PM
|
|
Non-member
Posts: 149 |
The beta deathislad map is real nice. I love the tank especially. It currently does not sync in the vag 100% because I still run the original map server side. I do believe the rocks up top red and blue base rotate on the next mapcycle and that does not line up client side so its glitchy standing up there while sniping. It is very playable and contrats to all that work nex.
![]() ![]() |
| nex- • PM |
Aug 10, 2013 7:54 PM
|
|
Non-member
Posts: 428 |
slimzim wrote: What do you mean the rocks rotate? As in sometimes the server map has them and then does not? ![]() |
| slimzim • PM |
Aug 10, 2013 8:26 PM
|
|
Non-member
Posts: 149 |
Ive seen people discuss the subject in the server including some clan mates that use the rocks to perch on game after game. They tell me the rock is never in the same position in the next mapcyle. That was a quick guess on my part for the reason I cannot stand on those rocks and that baddass appeared to fall inside one when I tried to sneak up on him. I'm not a map expert but that makes perfect sense as to why those two rocks are glitchy using the beta. Ofcourse, that would go away if I used the beta on the server side.
![]() ![]() |
| nex- • PM |
Aug 10, 2013 8:38 PM
|
|
Non-member
Posts: 428 |
Hmm. I'll look into it - but DON'T use the beta server-side. It'll be all sorts of fucked up lol. I'm currently refining Death Island, so I'll see what I can do about it. In my current build, the rocks no longer give me the disappearing problem that they did in the beta, so hopefully it's already fixed.
![]() |
| slimzim • PM |
Aug 10, 2013 8:48 PM
|
|
Non-member
Posts: 149 |
Heh, I wouldnt use it server side. Heather has enough problems as it is. Keep up the good work, its looking sweet so far.
![]() ![]() |
| biodigious • PM |
Aug 11, 2013 9:56 PM
|
|
[HBC]ßíøðîgìõü§
Posts: 12 |
I need to visit Gametracker more often.
|