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hybrid82PM
#1
Subscribe ;)
May 06, 2013 8:21 PM
Non-member Joined: Jul 12, 2011
Posts: 409
Hey HBC,

Here is our Youtube Channel, hope to see you guys subscribe

http://www.youtube.com/user/nosindustries/videos?view=0&flow=grid
Hybrid
Original Founder of GP
http://www.gamerspub.org/
hybrid82PM
#2
Aug 09, 2013 7:53 PM
Non-member Joined: Jul 12, 2011
Posts: 409
Hybrid
Original Founder of GP
http://www.gamerspub.org/
Closed Account
#3
Aug 10, 2013 10:25 AM
Non-member
WOW, that's amazing!!!! I so love Death Island too. Who ever runs that will have full servers with out a doubt!!!!
nex-PM
#4
Aug 10, 2013 12:04 PM
Non-member Joined: Sep 14, 2011
Posts: 428
pra3tor1an72 wrote:
WOW, that's amazing!!!! I so love Death Island too. Who ever runs that will have full servers with out a doubt!!!!


It works on any server man, you can go from a LAN game to Heather's Vag with the same deathisland.map file, and have it look identical. The server can be modded or original, doesn't matter, it'll sync.






slimzimPM
#5
Aug 10, 2013 7:45 PM
Non-member Joined: Aug 17, 2010
Posts: 149
The beta deathislad map is real nice. I love the tank especially. It currently does not sync in the vag 100% because I still run the original map server side. I do believe the rocks up top red and blue base rotate on the next mapcycle and that does not line up client side so its glitchy standing up there while sniping. It is very playable and contrats to all that work nex.












nex-PM
#6
Aug 10, 2013 7:54 PM
Non-member Joined: Sep 14, 2011
Posts: 428
slimzim wrote:
The beta deathislad map is real nice. I love the tank especially. It currently does not sync in the vag 100% because I still run the original map server side. I do believe the rocks up top red and blue base rotate on the next mapcycle and that does not line up client side so its glitchy standing up there while sniping. It is very playable and contrats to all that work nex.


What do you mean the rocks rotate? As in sometimes the server map has them and then does not?






slimzimPM
#7
Aug 10, 2013 8:26 PM
Non-member Joined: Aug 17, 2010
Posts: 149
Ive seen people discuss the subject in the server including some clan mates that use the rocks to perch on game after game. They tell me the rock is never in the same position in the next mapcyle. That was a quick guess on my part for the reason I cannot stand on those rocks and that baddass appeared to fall inside one when I tried to sneak up on him. I'm not a map expert but that makes perfect sense as to why those two rocks are glitchy using the beta. Ofcourse, that would go away if I used the beta on the server side.












nex-PM
#8
Aug 10, 2013 8:38 PM
Non-member Joined: Sep 14, 2011
Posts: 428
Hmm. I'll look into it - but DON'T use the beta server-side. It'll be all sorts of fucked up lol. I'm currently refining Death Island, so I'll see what I can do about it. In my current build, the rocks no longer give me the disappearing problem that they did in the beta, so hopefully it's already fixed.






slimzimPM
#9
Aug 10, 2013 8:48 PM
Non-member Joined: Aug 17, 2010
Posts: 149
Heh, I wouldnt use it server side. Heather has enough problems as it is. Keep up the good work, its looking sweet so far.












biodigiousPM
#10
Aug 11, 2013 9:56 PM
[HBC]ßíøðîgìõü§ Transferred to NOS Clan - Joined: Aug 19, 2011
Posts: 12
I need to visit Gametracker more often.