scout update!!! =D |
New features * Added The Force-A-Nature, The Sandman, and Bonk! * Added 35 new Scout achievements * Added crit boosted on/off sound effects * Added new sounds for upgraded teleporters * Added new sound for a fully charged medic dying * Add bonus points section to scores o Scouts earn a bonus point for killing Medics who are actively healing a target * Added several new speech concepts, mostly hooked up to new Scout lines * Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog * Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon * Added several new Arena mode announcer speech events. * Added "First Blood" to Arena mode * Removed 2x item respawn times in arena * Changed backstab handling to fix facestabs * Spies disguised as enemy team can now see player IDs for enemies New maps * Added community maps: cp_egypt, arena_watchtower, and cp_junction * Updated cp_fastlane with Arttu's new version Mapmaker requests * Added new input for forward speed modifier to FuncTrainTrain * Added TeleportToPathTrack input to func_tracktrain Bugfixes * Fixed a bug where players would sometimes gib from non-gib damage kills * Fixed stat screen showing an entry for a class called "map." * Fixed item model panels not using team skins -Fixed obscure bug where spectators were able to carry the flag
Posted by cybersquare420
Feb 25, 2009 12:37 AM
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"* Spies can now control which weapon the enemy team sees them holding. " Wow, this will take spies to a whole new level Medics are probably the victims
Posted by albokid2468
Feb 25, 2009 3:07 PM
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