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Nightfighting
I I) Weapon Class

Class. Some people have it. Some...don't. Same is true for the right weapon and perk mix that make up the Night Fighting Class kit.

What are you looking for here? Well let's try to match up the weapon and perk to the type of gameplay we have. Remember, much of this is subjective and should be tuned to your gameplay style; however, those that did well in TN seem to arm themselves as follows:

Criteria: Stealth, Health, Speed (straight-line), Mobility (turning), and Lethality.

Main Weapon: Optimizing speed, mobility, lethality and stealth one comes down to three weapons, here are our choices:

All three of our weapon choices are full-autos that fit into the sub-machine gun class (SMG). The SMG's rule the night for the obvious reason...all the fighting is up-close and personal. And that is the forte' of the SMG: close-quarters combat.

a) The unsuppressed AK74U. The best punch available that allows high rates of mobility. Who cares about suppression? You'll frag anyone who dares come up against you - the 74U has the same close punching power of its big cousing the AK47 - but in a tight turning little package.

b) The suppressed M4. Ok. Not an SMG - but damn close. The M4 beat out the MP-5 in this category due to its umph when suppressed and you get a laser range finder. Not big on the laser? Get the MP-5.

c) The P90 - for unreal rates of fire and allows the player maximum mobility and speed. Being a speed demon at night produces a direct benefit: Health. You can't hit what you can't see.

Secondary Weapon:

The Deagle. If you have to pull this out in a fight - the situation is usually very dire. Trust nothing else.

The Perks:

Some of these, you will see, are very different from what you are used to playing with.

Perk 1: Bandolier. A must given that our weapons are all full-autos and given that the encounters at night are short and wild, you will need a lot of ammunition.

Perk 2: Juggernaut. Without this perk you will find that you are trying to heal yourself more than hunting your prey. With it...you should be able to last 3 close-quarter battles and still find yourself alive. We would not recommend Juggernaut in a regenerative health environment. But with limited health - don't make one mistake lethal, carry a vest.

Perk 3: Dead Silence. The number of knife kills you will make should double at night. With Dead Silence, you can double even that number. You literally increase your chance of a successful frag by 50% with this perk, given the fact that you have eliminated one of the two ways that the enemy can find you: with Dead Silence, you make no sound. That means you can spend the whole time on the map running at a full-tilt sprint and no-one will see you coming. You will be a deadly blur.

Honourable mentions like the UAV Jammer perk, did not make it to our final selection process due to the fact that the UAV updates lag player positions quite badly at night due to the poor visibility. No need for the UAV Jammer as you cannot see more than a few feet and if you sprint away after a frag - no one will see you.

This is the same reason why the suppressor is not that important - even with you making a god-awful racket, you're still fairly stealthy in the dark. The only reason for getting a suppressor (for e.g. on the M4) is to get the laser sight (not available on other attachments).

Nades/Special Nades

In any friendly-fire or reflective-fire server, nades are more of a danger to your teammates or yourself - respectively. Load up on flashbangs or stun nades. Smoke is not necessary in a night game.



III) Combat Tactics

a) Attack from the rear

While we normally do not approve of backdoor shenanigans here at BS, attacking from the rear (similar to the fighter-pilot strategy of attacking the enemy's "six") is the best solution given the non-regenerative health scenario in this mod. You only have one other option, attack from the front. In frontal assaults, you have a much, much higher probability of getting hurt (try to limit the amount of damage you sustain) - and attacking at distance is obviously impossible due to sight limitations.

But how do you get on the enemy's tail?

In TDM for example, this is done by running as fast as you can in one direction, clock-wise or counter-clockwise. The idea is to stay ahead of any pursuers and thus become a pursuer yourself. This technique will ensure that most of your accidental enemy encounters have you at a distinct advantage.

In objective-based games: use your teammates to cause a diversion and move up from behind when the enemy explores the diversionary attack.



b) Crazy Ivans

Borrowed from Tom Clancy's submarine epics, a Crazy Ivan was a maneuver that Soviet Submariners would do to spoof Western sub attempts to apply a tail. The maneuver would require violent 180 degree turns - to see who's coming up from behind.

Just as in the sub-game, whipping around 180 degrees is always a good move in TN. You never know who has detected you as you whizz by and is trying to follow you for a close quarters kill.

The best way to Crazy Ivan is to duck into a doorway, turn, crouch and wait for your tail to come through the opening. Blast away at the unsuspecting trailer.



c) The Slashing attack.

When faced with a frontal attack, the slashing attack is a good tactic to use. Given the full-tilt speeds in CoD4 and the reduced visibility at night, a frontal attack can occur in milliseconds. You do not have much time to react. For that reason, it is important to inflict maximum damage as quickly as you can - without taking on any yourself (your health is limited).

If on the first "pass" (slash), you have injured the enemy, but have not been hit badly yourself, you might decide that the best course of action is to speed off into the darkness. If the enemy follows, perform a Crazy Ivan. If the enemy does not follow, you still stay un-hurt. The injured player will undoubtedly slink off and try to repair himself. Follow. And blast him when he's applying the health pack. During that period he is completely at your mercy as he cannot fire when recuperating.

Posted by moseswylie
Jul 16, 2009 8:49 PM
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