Crossfire |
[img]http://bashandslash.com/index.php?option=com_content&task=view&id=407&Itemid=87[/img]CoD4 Tactics: Crossfire Written by jockyitch Friday, 10 October 2008 Last night saw Team EG take on 50|Cal Gaming on Crossfire in CEVO-P Lower Bracket Round 4 playdown action. EG had earlier lost to Pandemic and were bumped into the lower bracket where they found .50 Cal lying in wait. EG: wombat, w!$eGUy, rob-wiz, deny, juv3niLe 50|Cal: jtf2, nicolas, limitless, Gladia7or, BOND The game was expected to be somewhat close as 50|Cal (formerly Team Dynamo) had been playing well as of late. Sadly, their players were not up to the task as it seemed the EG "colossus" psyched them out even before they started play and contrary to the hopes of the Gamefire shoutcasters, it was in truth a totally lop-sided match. I am not going to diss 50|Cal though, with players such as rob-wiz and wombat on Team EG...I would be pretty psyched-out too if I had to face that crew. Defending on this map is not easy and the game quickly spiraled out of control for 50|Cal. By the time the score went 12-2 to EG, the 50|Cal guys started picking M14's and G3's for their weapons...a sure sign that they had given up and essentially giving the game to EG. Interestingly, you see this all the time in gaming. When one team is way down on points, some players will try to ease their bruised ego by selecting weak weapons as a way to sub-conciously excuse themselves for the loss. In conclusion, EG took it 13-5 and may I say that it was quite sad to see 50|Cal team slinking out of CEVO-P like that: in disgrace. If you are going to lose a game, even by a large score, have the presence of mind to go down fighting. EG goes on to play MoB on Monday and the winner takes on Team Pandemic for all the marbles in CEVO-P. You can watch the game on Gamefire where they have a VOD of the match: EG vs 50|Cal The CEVO Season 2 playdown status can be found here. After watching EG crush their opponents so easily on this tough map, I thought I would highlight some of the things that the Evil Geniuses did right on Crossfire. After all, they may have picked something up from the Europeans they played with back in August during the Euro LANs. Up until these summer LANs, I would say that mp_crossfire was a very seldom played map in North America. In Europe, it was given a bit more respect and they played it much more often. During those LANs the Europeans showed their superiority in Crossfire Strats over NA teams such as Team EG and Team Pandemic, who were shell shocked by them on this map. First off, let us get oriented a bit, here's the tactical map: And now let us get to the strats. I have called this one EG's Crossfire B-Plant Offense #1. I have shown the most common set up EG uses in this game, below. Bomb (Red) The bomb carrier (typically, team captain Wombat) starts out at his spawn and makes a bee-line straight for the plant at the B-site. The A-site is almost never used. You can see his usual route, depicted in red below. Most of the time he will launch a grenade at "2", hoping to catch a player crossing main street. At times, he will prone at "3" waiting for the defense to attempt an ingress into the watermelon buildings. At this point, he will read the opponents and decide whether to throw smoke at the bomb-site. If the enemy is a tad aggressive, a fake plant would be a good idea. EG showed lightning quick plants on this map and dared the defense to defuse them. Defusing on Crossfire is very difficult if the bomb is planted on "this" side of the offense - giving the defense no possible cover. Green SMG An aggressive penetration is made into the B-side buildings which is the most likely route for the enemy to attempt a defuse. For EG, typically this is done by the extremely talented rob-wiz. As shown by the green line above, the SMG'er can wait in the crack of the door way exiting the watermelon room and overlook the alleyway onto the building opposite the defender's spawn. By hiding in this region he may open himself up for a cooked nade; however, he has an excellent over watch of the activities across the street and it's not uncommon for a quick pick of an unsuspecting player running through the buildings on the A-side of the street. Yellow SMG Typically, EG sends their best flanker through here, Deny. Chances are slim you will make it through the round in one piece from this route, as you are exposed from every direction. But, it is very important to blunt the initial flanking attack that will come through here. You have to stop the enemy from setting up firing positions from inside the shops on the A-side of the street. Throwing a preset nade(see point "1") at the cars parked kitty-corner from the enemy spawn is a must before entering the shop-complexes. Blue SMG/Assault weapon You really need a smart player for this position and one with great long distance accuracy and on EG that can only be one player: w!$eGuY. Ted can ring up some awesome numbers from here. This is a "swing" position and the route I have drawn is somewhat misleading. Once the smoke clears from the middle of Main Street, the swing player has to quickly read the defense and either fill gaps where teammates have fallen or lay in wait for a defuse. Smoke is launched at "4" followed by an attempt at a car-nade depending on circumstances. Sniper (White) The sniper has many options on the offense. The main purpose for the sniper on this map is to defeat his counterpart on the defense. The best position for this role is to climb into the second floor overlooking Main Street. Juv3nile does this oh-so-well for EG. The enemy sniper positions typically are found at the far end of the A-side of Main Street. From the vantage point of the second floor the offensive sniper dominates the street. If executed correctly, the EG Crossfire "B" Offense plants quickly and then surrounds the bomb-site and prevents anyone getting even close to defusing it. 13-5 against a good team proves it.
Posted by moseswylie
Jul 20, 2009 9:58 PM
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