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Sep 10, 2010 1:22 PM
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thomasito wrote:[read more] |
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Sep 09, 2010 7:21 PM
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I come only rarely due to the overfrequently played )o(-maps. And because of a lot of work. But... [read more] |
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Sep 09, 2010 1:05 PM
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Can mostly agree with Kent's list except these points: -ChainsIsile2 and ChainsIsileFinal are two... [read more] |
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Sep 08, 2010 10:24 AM
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I saw that yesterday already in the Project Show-off section of the Epic Forum. :p A remake wou... [read more] |
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I would need a favour
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Sep 07, 2010 2:34 PM
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wormbo wrote: QFT |
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Sep 06, 2010 4:25 PM
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There is also a machinima done by Rachel. It's more an insider video for mappers and coders, but sti... [read more] |
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ONS-SEKTOR9 Veni Vidi Vici
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Sep 05, 2010 10:53 AM
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Looks pretty frantic to me. Probably hard to see the targets on that textures and it doesn't give th... [read more] |
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Sep 02, 2010 4:15 PM
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It's ridiculous... I tried to line only those maps out that are by nature overplayed or just have un... [read more] |
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Sep 01, 2010 8:46 AM
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Want my opinion? ONS-(RTS)-Kingdom_SE-BadWolf-V1a-Edit1.ut2 ONS-{DX}Ameliorate-Beta3.ut2 ONS-}T... [read more] |
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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Aug 31, 2010 3:18 PM
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That's what the ForcedCloseActors feature in Wormbo's Node is for. You can put all the actors you wa... [read more] |
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ONS-Nevermore tankmeup
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Aug 30, 2010 8:16 AM
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Yeah, there is no sense of changing one of the few maps that uses Winkyboy vehicles instead of )o( o... [read more] |
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ONS-Naturaleza Artificial
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Aug 28, 2010 4:11 PM
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thomasito wrote: Did someone say OnslaughtSpecials? T... [read more] |
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Aug 26, 2010 4:19 PM
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The logo is in an UTX when you extract the cache. |
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Aug 25, 2010 4:36 AM
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The Node Beacons disappear because that's what they are supposed to do: getting out of the way if th... [read more] |
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Aug 24, 2010 6:25 PM
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Want cheese with your OnslaughtSpecial Node whine? Go to Wormbo if you want to complain, we use the ... [read more] |
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Aug 24, 2010 3:53 PM
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Here you go, I also fixed the bot paths (mostly, but especially made the lift functional). http://www.mediafire.com/?epbfxip77xwhd8l |
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View Post
Aug 24, 2010 1:41 PM
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Almost done, just that there is now a problem with the Portals at the side ways because you digged a... [read more] |
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Aug 24, 2010 1:02 PM
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Well, it already had that in your first version as well. Now it magically appears again in the new v... [read more] |
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View Post
Aug 24, 2010 12:45 PM
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Are you intentionally assigning AmbientSounds to vehicles and pickups and other stuff? STOP DOING TH... [read more] |
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Aug 23, 2010 3:44 PM
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I wrote a mail to the creator of ToonCountry some time ago but never got a reply. But I wouldn't wan... [read more] |