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Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
May 02, 2010 4:03 PM
kentaro wrote:
Why doesnt my node/core show up when I go in game??

I put this,i rebuild all (no problem during t...
[read more]
Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
May 02, 2010 3:04 PM
Do you mean a ladder mesh, or the functionality of a ladder?

There aren't real ladder meshes that... [read more]
Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
May 01, 2010 1:44 PM
kentaro wrote:
My problem with the reachspecs is exacty this! ("xPickupBase is floating" or "PathNodeXY on invalid ...
[read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
May 01, 2010 1:24 PM
The respawn time can only be changed by changing the Default Properties block of the whole class. I ... [read more]
Freelancer Forum > General discussion & players > ONS Screenshots! > View Post
Apr 28, 2010 2:53 PM
Crusha got himself a new hobby: getting on high places.

-First practice in Spiffingrad, still eas... [read more]
Freelancer Forum > Unban & ban appeals > Who should get a warning noted down, or be banned? > View Post
Apr 26, 2010 1:04 PM
It was with EvenMatch, but you don't believe MuFo wouldn't have camped the Manta in the first round ... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Apr 24, 2010 7:48 AM
cz_mawa wrote:
why you just dont try this ? i think it is not needed to change nodes setup at all, just to put midd...
[read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Apr 23, 2010 1:55 PM
Well, even if you can get on the roof easily, it takes more time than to get to the bottom area, so ... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Apr 23, 2010 8:14 AM
Well, it's an easy thing to say "put protection around center" or "place a new node". I couldn't hav... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Apr 22, 2010 4:55 PM
It should have either a decent gameplay with chances for comeback, or a special kind of gameplay tha... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Apr 22, 2010 12:34 PM
We also had Redbluff already. Although it says 32 players, it's still not very playable with so many... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Apr 21, 2010 4:33 PM
I have seen SavosIsland. It looks nice, as every good Jailbreak map, but it also looks bigger and mo... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Apr 21, 2010 12:20 PM
1/3/4) Do you have an idea how much effort it takes to improve an existing ONS map? It will need a l... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Apr 20, 2010 3:50 PM
Do you still expect people to plan where they attack next, or to just shoot everything in their FOV?... [read more]
Freelancer Forum > Server > Re-vote Limit > View Post
Apr 19, 2010 8:09 AM
Oh yeah, I was confused by the Omni-versions of those. And because it's called WinterC)o(mbat…
Freelancer Forum > General discussion & players > ONS Screenshots! > View Post
Apr 19, 2010 8:06 AM
But that wasn't on Techcom, right? We currently don't have any version of SlatedWorlds on the server... [read more]
Freelancer Forum > Server > Re-vote Limit > View Post
Apr 18, 2010 2:53 PM
Here is the current maplist. Maps with Uber-vehicles are highlighted red. Spammy maps are maroon. EO... [read more]
Freelancer Forum > Server > Re-vote Limit > View Post
Apr 18, 2010 9:05 AM
Imagine this scenario with vote limit set to 1:

Players play Battlefront. They like it. Now they ... [read more]
Freelancer Forum > Server > Re-vote Limit > View Post
Apr 17, 2010 1:52 PM
Those maps might be played if there wouldn't be so many lemmings who vote only for stuff where they ... [read more]
Freelancer Forum > Server > Re-vote Limit > View Post
Apr 17, 2010 10:35 AM
Currently you need to play 30 other maps before you can vote a map again, but that limit is too low ... [read more]
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