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Freelancer Forum > Maps & mods > ONS-[[IMPULZE]] > View Post
Jun 23, 2011 7:36 PM

The garage is opening automatically with a vehicle nearby ({IMPULZE!}-V1-2).
Freelancer Forum > Maps & mods > ONS-2nd-Raceway-DW > View Post
Jun 20, 2011 2:42 PM
VK, please, could you add the garage with Deployer and Keg? I've just finished another map on this s... [read more]
Freelancer Forum > Server > UTComp > View Post
Jun 19, 2011 2:07 PM
We've made some changes... If you want to try to solve the lag problems, open your UT2004.ini file a... [read more]
Freelancer Forum > Off topic > Film scraps > View Post
Jun 17, 2011 12:38 PM
What do you like in your favorite films? Guess the movie title before clicking on the link!

"Pres... [read more]
Freelancer Forum > Server > UTComp > View Post
Jun 12, 2011 2:39 AM
I thought and I think that 10000 for MaxInternetClientRate is the maximum and higher values are igno... [read more]
Freelancer Forum > Server > UTComp > View Post
Jun 10, 2011 4:31 PM
Currently it's about 50 Mbps. It does not happen on every map I think, but very often. If somebody h... [read more]
Freelancer Forum > Server > UTComp > View Post
Jun 10, 2011 3:06 PM
I noticed that the server is going laggy when the match is long and there are many players. The ping... [read more]
Freelancer Forum > Maps & mods > ONS-[[IMPULZE]] > View Post
May 27, 2011 2:06 PM
Thank you. Check out the logs for a feedback. Some bugs in visuals: http://imageshack.us/g/803/shot00320.jpg/
Freelancer Forum > Maps & mods > Map sources > View Post
May 27, 2011 11:16 AM
Oh, I see no diferrence in the meaning between these chat fragments. Pegasus, I can't bother you any... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
May 26, 2011 4:53 PM
I don't see the meaning of the Dome, that's why it is not already online. It won't solve the lack of... [read more]
Freelancer Forum > Maps & mods > ONS-HomeSweetHome-Ren)o(vation-Beta1a > View Post
May 17, 2011 1:34 PM
It's proven, comeback is fairly impossible. Some floating potatoes:
Freelancer Forum > Maps & mods > ONS-COD!_CubesOfDeath > View Post
May 17, 2011 8:56 AM
I see that VK doesn't read the logs, so I have to post it here. There are some serious issues with t... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE > View Post
May 17, 2011 8:24 AM
After excessive tweaks the map becomes the least popular Sektor, or it was already. It has lost the ... [read more]
Freelancer Forum > Maps & mods > ONS-HomeSweetHome-Ren)o(vation-Beta1a > View Post
May 16, 2011 4:44 PM
Thank you for the update, original Danno's V3 replaced. The map is simply beautiful, but the comebac... [read more]
Freelancer Forum > Maps & mods > For our mappers > View Post
May 11, 2011 4:46 AM
For sure it's a cute piece of code, but you're removing one of the most common onslaught features wi... [read more]
Freelancer Forum > General discussion & players > ONS Screenshots! > View Post
May 10, 2011 4:17 PM

I feel the POWA!


And I see dead people sometimes... Could you help me, Bruce?


Azazel is ... [read more]
Freelancer Forum > Announcements > Server down > View Post
May 10, 2011 11:38 AM
Sorry for that, I made a mistake in batch for starting up the server, it started a hundred times and... [read more]
Freelancer Forum > Server > UTComp > View Post
May 06, 2011 7:40 PM
I guess I should say more about whole UTComp idea and Izumo. Since the good old times when we were t... [read more]
Freelancer Forum > Server > UTComp > View Post
May 04, 2011 7:35 AM

UTComp has been loaded, mainly for the hitsounds, bright skins and fancy scoreboard.

However, c... [read more]
Freelancer Forum > Maps & mods > ONS-2nd-Raceway-DW > View Post
May 03, 2011 2:29 PM
Everyone knows this map and its major issue: There's almost no chance to get the garage back if you ... [read more]
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