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Freelancer Forum > Server > The Future > View Post
Sep 10, 2010 1:47 PM
I can't belive you can cry for horrible AirMars with neverending air dogfights or for the frenzy Mas... [read more]
Freelancer Forum > Server > The Future > View Post
Sep 09, 2010 5:18 PM
I'm afraid a bit about TechCom's future, we're losing the players. Former mates are ignoring their s... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 09, 2010 4:27 PM
Old Tyrant removed, but I still miss the Badger on Renovation, the "Tyrant" Scorpion is strange. No ... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Sep 08, 2010 4:55 PM
I've changed my mind, all the Gorz birds are too powerful on this map, except the Dragon. The same a... [read more]
Freelancer Forum > General discussion & players > Unreal music and videos > View Post
Sep 06, 2010 3:58 PM
By far the best UT video I've ever seen (definitely worth to download in MP4): http://www.pldx.com/m... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 03, 2010 3:07 AM
SpiffingradSE-TSE and Torlan_WinterC)o(mbat removed for issues with gameplay. Running both Tyrants i... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 02, 2010 10:34 AM
If we have a problem, it's not our maplist (thanks to this list we've become popular, don't you reme... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 01, 2010 4:44 AM
Haha, it won't be easy. Current list: http://www.gametracker.com/clan/freelancer/forum.php?thread=14... [read more]
Freelancer Forum > Maps & mods > ONS-ChasmBridge-IceEdit > View Post
Aug 31, 2010 4:49 AM
The map is full of bugs - sharp terrain, weird blocking volumes, improper placement of static meshes... [read more]
Freelancer Forum > Maps & mods > ONS-Nevermore tankmeup > View Post
Aug 30, 2010 1:58 PM
I've updated the link in Map sources thread. The map maybe isn't something special, check it. Btw, t... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Aug 30, 2010 7:29 AM
Few new tips for editing or modding.

ChasmBridge (lot of space for modder's invention, lot of bug... [read more]
Freelancer Forum > Maps & mods > ONS-Nevermore tankmeup > View Post
Aug 30, 2010 7:18 AM
Different vehicles on Nevermore TMU are the advantage, recently we've just replaced the old badgers ... [read more]
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Aug 28, 2010 3:41 PM
I'm afraid that Thomas is right. You should consider if it's worth trying to improve this map or for... [read more]
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Aug 26, 2010 5:51 PM
Ok, uploaded, we'll see. Ah, but it is miss my beloved hoverboards and if I'm not quick enough to ge... [read more]
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Aug 26, 2010 12:39 PM
What does mean the T32? I thought you've made this edit for us. I see no nodes there and the red cor... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 25, 2010 3:04 AM
Wormbo is reading this thread. I like the "functional" improvement of the nodes (standalone etc.), b... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 24, 2010 5:11 PM
The vehicles lift doesn't work, use the lift from Echo (btw, I'll be glad if anybody can update the ... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 23, 2010 1:11 PM
I've set up the "simple" link setup as the default one for online gameplay, it works quite well.

... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Aug 23, 2010 1:08 PM
Caelum idea is interresting, but it becomes the second AirMars after adding the flying vehicles nece... [read more]
Freelancer Forum > Maps & mods > ONS-Coldsteel > View Post
Aug 23, 2010 6:54 AM
And the leaks around the core? We can test it anyway. There are many maps with the land mines (Battl... [read more]
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