nomoregame • PM |
Mar 29, 2011 9:15 PM
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Are you aware crysis 2 is not scaning properly?
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zmbrasil • PM |
Mar 30, 2011 1:15 PM
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Same problem here.
When my server is full 16/16 shows only 1/16 or 2/16. IP: 189.1.172.74:64000 .::ZM BRASIL::. Crysis 2 TIA http://www.gametracker.com/server_info/189.1.172.74:64000/ I guess 95% of all servers got this bug, but, there are 5 ~ 8 servers showing 16/16 also showing all players connected (most of them Germany servers). I.E. 194.97.167.93:64100 Waldfriedhof-[eSFc] http://www.gametracker.com/server_info/194.97.167.93:64100/ I check the config from this server, is "standard" and the server is "ranked" as my server. Strange |
deathhasabear • PM |
Mar 30, 2011 1:27 PM
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GAMETRACKER ADMIN
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We're looking into this issue.
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zmbrasil • PM |
Mar 30, 2011 1:39 PM
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deathhasabeard wrote: Thanks Maybe is not a problem with GT. because my server shows in HLSW 16/16 but appear just 1 playuers, the others is > ? And that Germany server appear the name of all players. |
zmbrasil • PM |
Mar 30, 2011 3:38 PM
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gdawgg • PM |
Mar 31, 2011 3:29 AM
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hello,
i notice certain very few Crysis 2 servers on GameTracker.com show the actual number of players in the server. mine only shows that one player is present when there's actually 16 players in it. here's the ip address: 68.232.178.70:64000 can you help? or is there something i can add to my configs that will enable this? thx, -gd
Last edited by: gdawgg Mar 31, 2011 6:34 AM
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nomoregame • PM |
Mar 31, 2011 12:56 PM
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deathhasabeard wrote: Great Thank-You ! I notice a few servers in the list of crysis servers are indeed being tracked correctly . |
deathhasabear • PM |
Mar 31, 2011 4:21 PM
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GAMETRACKER ADMIN
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zmbrasil wrote: That about sums up the problem. We'll continue working on this, but a solution may be dependent on the game developer. Maybe the upcoming patch will resolve the issue. |
zmbrasil • PM |
Apr 01, 2011 6:39 AM
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deathhasabeard wrote:zmbrasil wrote:That about sums up the problem. We'll continue working on this, but a solution may be dependent on the game developer. Maybe the upcoming patch will resolve the issue. Unfortunately didn't solve the problem. |
nomoregame • PM |
Apr 01, 2011 8:06 AM
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Great thanks for pointing me there!
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