jimmychew • PM |
Jun 19, 2014 3:27 PM
|
![]() Posts: 1 |
Hello,
I've recently recreated my DayZmod server after being forced to change hosts. Blah blah blah, insert long story here. I've got my new server up and running; however, Gametracker is unable to scan it. I have tried the normal DayZmod/Arma2 ports (2301-2305) and the Steam Query port (27016) but to no avail. Some particulars: *The server is a Virtual Dedi from NFO *There is no firewall being run on the machine *The server is using 2302 (default) join port is is 100% working *I went as far as creating rules for all the Gametracker IP's for UDP/TCP and *any* but could not get it to add I am able to add the server as a Half Life server, with query port 27016 (figured I would try a few just to see if it could scan at all). Since it's added as an HL server, I figured I would simply change the Game. No go. Still refuses to scan. I guess the biggest question ends up being: is there a proven way to get a DayZmod server to scan, and which ports should I be using? Cheers, Jimmy |
maul • PM |
Jun 20, 2014 11:25 AM
|
![]() Posts: 983 |
Hello,
What is the IP and port of the DayZmod server that fails to add as the DayZmod game type? If you have a list of the ports that server is listening on, please post them too. Best regards. |