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jimmychewPM
#1
DayZmod Server Can't Be Scanned
Jun 19, 2014 3:27 PM
Joined: Apr 16, 2010
Posts: 1
Hello,

I've recently recreated my DayZmod server after being forced to change hosts. Blah blah blah, insert long story here.

I've got my new server up and running; however, Gametracker is unable to scan it. I have tried the normal DayZmod/Arma2 ports (2301-2305) and the Steam Query port (27016) but to no avail.

Some particulars:
*The server is a Virtual Dedi from NFO
*There is no firewall being run on the machine
*The server is using 2302 (default) join port is is 100% working
*I went as far as creating rules for all the Gametracker IP's for UDP/TCP and *any* but could not get it to add


I am able to add the server as a Half Life server, with query port 27016 (figured I would try a few just to see if it could scan at all). Since it's added as an HL server, I figured I would simply change the Game. No go. Still refuses to scan.

I guess the biggest question ends up being: is there a proven way to get a DayZmod server to scan, and which ports should I be using?

Cheers,
Jimmy


maulPM
#2
Jun 20, 2014 11:25 AM
Joined: Oct 17, 2006
Posts: 983
Hello,

What is the IP and port of the DayZmod server that fails to add as the DayZmod game type?

If you have a list of the ports that server is listening on, please post them too.

Best regards.
I do not provide support over PM. Please ask your questions on the GameTracker forums.