Vultr.com - Instant Cloud Server Deployment
GAMETRACKER FORUMS
Forum Home > General Help > Total frag count
bartey88PM
#1
Total frag count
Apr 05, 2018 8:59 PM
Joined: Jul 20, 2015
Posts: 9
8)
Hi ,my server doesn,t seem like the frags are being counted accurately enough.
The frag count during playing for say 1-2hrs does not match what is on gametracker.Can this be fixed?
Here is the server.Please we do not wish to have any current frag counts altered,just asking if it can be fixed or why it is the way it is right now.
Thanks.
https://www.gametracker.com/server_info/8.9.6.123:7777/
robin3skPM
#2
Apr 05, 2018 9:27 PM
Joined: Jun 06, 2015
Posts: 1364
(1) GameTracker is not a live scanner and it takes time for changes to propagate; player stats take time to update.

(2) GameTracker reports whatever scores have been tailored by your server for each specific game-mode; this isn't predefined by GameTracker.
bartey88PM
#3
Apr 05, 2018 11:20 PM
Joined: Jul 20, 2015
Posts: 9
robin3sk wrote:
(1) GameTracker is not a live scanner and it takes time for changes to propagate; player stats take time to update.

(2) GameTracker reports whatever scores have been tailored by your server for each specific game-mode; this isn't predefined by GameTracker.

Hi.Thanks for reply.
I forgot to mention that while in the GOTY,i can see in the ut browser that stats are not being processed correctly.Would you know how to reverse that ?
robin3skPM
#4
Apr 06, 2018 7:45 AM
Joined: Jun 06, 2015
Posts: 1364
As said in my previous response, it'll be added to the players' historical data after some amount of time.

You can test this yourself.

Join any UT server that has been claimed, use a unique nickname, play for some time, then search on the server page for the nickname used in the list of online players.

You'll see that this list will update once the server has been scanned again.

You cannot 'reverse' stats but a user that has claimed a server page can derank a player's overall score on their server page.
bartey88PM
#5
Apr 06, 2018 11:30 PM
Joined: Jul 20, 2015
Posts: 9
robin3sk wrote:
As said in my previous response, it'll be added to the players' historical data after some amount of time.

You can test this yourself.

Join any UT server that has been claimed, use a unique nickname, play for some time, then search on the server page for the nickname used in the list of online players.

You'll see that this list will update once the server has been scanned again.

You cannot 'reverse' stats but a user that has claimed a server page can derank a player's overall score on their server page.

Ok
Thanks...appreciate it.
Our server has had weird issues since 2007.Maybe its because of the unique weapons/maps/mods.
One other annoyance for a lot of the regulars is that whenever a new player comes on,they dont come back.I,m almost 100 percent sure that its because the server disappears or appears as dead-9999,and the only way to fix this is by bookmarking it twice,instead of once.I discovered this after a while,and it works.What i,m wondering is if you might have any thoughts on why it might be like that?
Plus,if you may now a way to promote the server so more players play more often?
Thank You.

robin3skPM
#6
Apr 07, 2018 11:40 AM
Joined: Jun 06, 2015
Posts: 1364
bartey88 wrote:
One other annoyance for a lot of the regulars is that whenever a new player comes on,they dont come back.I,m almost 100 percent sure that its because the server disappears or appears as dead-9999.



Not sure what you're attempting to say there but if the server is going offline then it's experiencing issues with scanning...

https://www.gametracker.com/forums/forum.php?site=1&thread=108248

bartey88 wrote:
the only way to fix this is by bookmarking it twice,instead of once.I discovered this after a while,and it works.What i,m wondering is if you might have any thoughts on why it might be like that?


No idea, you'd want to ask here since it seems like a game-specific issue;

https://www.gametracker.com/games/ut/forum.php?category=49455

bartey88 wrote:
Plus,if you may now a way to promote the server so more players play more often?


Players tend to gravity in servers where there's a greater capacity of players and a community that is fairly stable - well managed.

This is just a basic pointer and you'd want to see what works for this game - i'm not that much experienced with UT.

You can always ask the community using the link to the game forum above.

bartey88PM
#7
Apr 07, 2018 8:30 PM
Joined: Jul 20, 2015
Posts: 9

To further clarify.When i first joined the server,and liked it,i bookmarked it,and when coming back a few days later the server was gone or if i could see it in favorites it would read 9999,instead of 1-3 digits for the ping value of a server.We,ve been trying to figure out why we dont get any new regulars,and that may or may not be the reason.No idea why it happens,and the main admin does not seem to care that much,but i am also an admin,and care much.

Thanks.
robin3skPM
#8
Apr 11, 2018 4:09 PM
Joined: Jun 06, 2015
Posts: 1364
bartey88 wrote:
We,ve been trying to figure out why we dont get any new regulars,and that may or may not be the reason.No idea why it happens,and the main admin does not seem to care that much,but i am also an admin,and care much.

Thanks.


You'd want to contact the main administrator and let him / her be aware of that.

This getting off-topic now and finally, i can suggest that the main administrator inquire about the issue as it relates to the latency being 9999.

As suggested in my previous post, you'd want to ask the community.

Alongside that, here is where you guys should start asking...

https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/server-administration
bartey88PM
#9
Apr 11, 2018 11:08 PM
Joined: Jul 20, 2015
Posts: 9

I have also been in touch with the gameservers site to try and address this,and the issues mentioned here to no avail.It may be that some plyrs do not like Nali Weapons 3,but we,ll see what happens.

Ok...Much appreciated.