com2slow • PM |
Apr 06, 2019 7:48 AM
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Hello GT-Team,
at https://www.gametracker.com/server_info/176.9.104.176:9990/top_players/?searchipp=10#search you can see 9 Players with the rank 1st, all the same score but they all have very different play times, from 41h up to 3400h. So it seems there is a limited higscore, why? Same at https://www.gametracker.com/server_info/162.248.89.3:7777/ Kind regards Martin |
trench000 • PM |
May 03, 2019 11:06 AM
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4294967295 is the maximum value that can be held by a 32-bit unsigned variable. If they're "stuck" there, its likely because only a 32-bit value is being tracked for players' scores.
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com2slow • PM |
May 03, 2019 1:11 PM
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The Server is running on a 32Bit System?!?
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trench000 • PM |
May 03, 2019 2:38 PM
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The application (gametracker.com's site code, in this case) can be using a 32-bit value, even on a 1024-bit system. Or can be using a 64-bit value, even on a 32-bit system. No relationship between those two, with regard to one dictating the other.
The only assertion being made is that all those players scores are "stuck" at what happens to be an unsigned 32-bit value's max value. Meaning not so much a literal "we wanted to cap the maximum score" decision, as simply a "how much space should we use for tracking the score" decision. |
com2slow • PM |
May 03, 2019 3:00 PM
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Got it, no problemo by transfer, server or system. Its all about software.
Simply: GT use a limit. Even more simple: That SUCKS. Thank you very much for the reply! Have a nice Weekend! |