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Forum Home > ARMA 3 Teams, Favorite Servers, & Recruitment > 29th ID Public Fight Nights - Saturdays @21:00 EST
hill29thidPM
#1
29th ID Public Fight Nights - Saturdays @21:00 EST
Feb 23, 2015 8:48 PM
Joined: Sep 22, 2008
Posts: 9
Announcing:
The 29th Infantry Division's
ARMA III
Public TvT Fight Night





Featuring the DTAS - Dynamic Take and Secure game mode by Gal Zohar

Teamspeak: ts53.gameservers.com:9111
Password: 29th
29th ID A3 Battalion Server: 192.223.27.178:2302

NO MODS REQUIRED

Join our public Steam groups for event notifications and game specific announcements.
--> 29th Infantry Division Arma 3 <-- --> 29th Infantry Division Public <--

Description:

Inspired by Infiltration's Dynamic Take And Secure (DTAS) game mode. DTAS creates a randomized objective PvP game mode that has no re-spawns and a round-based system, while keeping it interesting and balanced.

Features:

Attackers should capture the objective area from the defenders before time runs out, while defenders need to prevent them from completing their mission. Game is played in a "best of" system. To keep it balanced, your score must also be higher than the enemy by at least 2 points.
The objective area is picked at random from pre-defined areas, while insertion position and method can be selected by the leader of the attacking team.
Once there are more attackers than defenders within the objective area, they will begin to capture the zone. The higher the difference between attackers and defenders, the faster the capture speed. Capturing alone takes 60 seconds, while each additional player will bring down the duration significantly closer to the minimum capture time of 20 seconds.
Equipment is given based on a class system. Available classes depend on whether you are defending or attacking - attackers have superior equipment available.
Each squad of attackers can choose their insertion method and position, and start the round already mounted into their vehicles ready for rapid deployment. Defenders start at the objective area, unaware of where the attackers are coming from.
Attackers and defenders swap roles every odd number of rounds, while the objective location changes every even number of rounds. Combined with difference in equipment availability, this creates balance in this asymmetric scenario. Additionally, winning team must lead by at least 2 points, to make sure that the side swapping is balanced symmetrically. For example, in a "best of 9", the match will not end if the final score is a 5-4, but rather continue until one team has a lead of 2 points.

White-listed, Client-Side Mods Available:
Blastcore A3
Compass and Watch Enlarger
Dynamic Movement
JSRS3 DragonFyre
Landtex
Weapon Safety
ShackTac Group Indicators
ShackTac Map Autobrightness
ShackTac FireTeam HUD
ShackTac Name Tags
ShackTac Stamina Bar
Tao Folding Map
VTS Simple Gesture
VTS Simple Weapon Resting
Adjustable Full Screen Night Vision Goggles
BHC Map Contour
Last edited by: hill29thid Feb 23, 2015 9:32 PM