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Forum Home > Battlefield 1942 Mods & Maps > BF Heroes 42 v2.5 / conversion BF Heroes to BF 1942
buschhansPM
#1
BF Heroes 42 v2.5 / conversion BF Heroes to BF 1942
Feb 26, 2011 7:45 PM
Joined: Dec 05, 2008
Posts: 243
Currently the best way of doing the kits at the moment is via the random geometry code. BF42 doesn't allow the level of user-level customization that BFH did.

Version 2.0 ready for action:

Download Link:
http://www.battlefieldsingleplayer.com/apachethunder/BFHeroes42_v2_5.exe

Server Files:
http://www.battlefieldsingleplayer.com/apachethunder/BFheroes_v2_5_ServerFiles.rar


Changes in v2.0:

1. Updated ContentCRC32.
2. Added two new winter maps.
3. Added two new ambient effects. The Christmas lights used in BFH.
4. Modified Snow FX for winter maps. (specifically, modified the e_HeavySnow effect)
5. Updated Battlecraft files (will be released separately)
6. Added winter versions of most house buildings with Christmas lights added via random geometry code.
7. Added Winter alternate texture path in Textures RFA.
8. Regenerated lightmaps and redid lightmap palette for Victory Village Nights. Shouldn't be too dark now.
9. Made some corrections to various AI coding on maps.
10. Redid all skydome meshes.
11. Added Night conversion of Riverside Rush.
12. Finally ported over BFH Soldier meshes. (they are the older closed beta ones though)
13. Completely overhauled Kits. Customization items like backpacks, belt items, and such will all be rigged to the soldier skeleton and addTemplated to the soldier instead of the kits.
14. RippinRocket and TurboJet kits will have separate soldier meshes with limited selection of items to prevent conflicts.
15. All kits no longer have kit parts. Instead they will be addtemplated to the soldier via random geometry code. The main benefit is they will remain on the soldier after death.
16. Added many more customization items to go with the new soldiers. Parrot and Monkey pets also ported.
17. Fixed StrategicAreas for all maps. Should help bots cap flags better.

If you like using prone, enjoy it while it lasts. The upcoming v2.5 update will completely remove prone. The big plus with this is that bots are more aggressive now since they can't prone and move around more often. They seem better at shooting at stuff too.

Also this mod does have better potential as a BFV mod. But at the moment the main reason I haven't really done it is that I have to redo the meme files since BFV's are different in layout and structure. Though the main menu meme file from BF42 does work in BFV with some minor bugs here and there. It's the loading screen meme file and the ingame one that would have to be redone and that's were most of my menu modding went into, so it would take awhile to get BFV's meme files figured out. Not something I want to do right now. :
http://www.moddb.com/games/battlefield-1942/news