oddrn • PM |
Feb 23, 2010 11:42 AM
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hello ive been playing cs 1.6 for a long time at a high level in a rather good clan, and i really cant stand and i know many people feel the same way: people not going for objectives on attack, camping at their spawn waiting for people to get impatient and attack them, which most do after a time and mostly fail, leaving those with discipline at defence holding positions shorthanded or even alone.I think this is not the core sence of the game and how its meant to be played. Dont misunderstand me a short waiting for rushing defence people, which i do only for surprise very rarely, i fully understand. But as i said there are too many people waiting too long, with the only intention to get safe kills because people get impatient. i think there would be a simple solution to reduce that: Just lower the round time, because noone really likes to loose at the end. Attackers would have to hurry up a bit, and defence wouldnt become impatient -> and there we have a game how its meant to be played
Please just think about it. dunno who reads this and if its even possible to change it ? at CS it was, i know that so ... ?(maybe about 30sec or even 1 minute less, depends on map)? Greetings |
oddrn • PM |
Mar 01, 2010 5:09 AM
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![]() Posts: 2 |
[quote=oddrn]>XG< 24/7 S&D Hardcore hello ive been playing cs 1.6 for a long time at a high level in a rather good clan, and i really cant stand and i know many people feel the same way: people not going for objectives on attack, camping at their spawn waiting for people to get impatient and attack them, which most do after a time and mostly fail, leaving those with discipline at defence holding positions shorthanded or even alone.I think this is not the core sence of the game and how its meant to be played. Dont misunderstand me a short waiting for rushing defence people, which i do only for surprise very rarely, i fully understand. But as i said there are too many people waiting too long, with the only intention to get safe kills because people get impatient. i think there would be a simple solution to reduce that: Just lower the round time, because noone really likes to loose at the end. Attackers would have to hurry up a bit, and defence wouldnt become impatient -> and there we have a game how its meant to be played Please just think about it. dunno who reads this and if its even possible to change it ? at CS it was, i know that so ... ?(maybe about 30sec or even 1 minute less, depends on map)? Greetings
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