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wlosdaPM
#1
Jumping & laggy bit
Sep 09, 2014 3:20 PM
Joined: Sep 06, 2014
Posts: 2
Hello,

Can you tell me, how i can change in FTP ( ET ) Jumping increase?
Why is my Server bit lag?
And why get players connect and disconnect ( kick )
xernicusPM
#2
Sep 18, 2014 4:51 AM
Joined: Sep 14, 2013
Posts: 1
wlosda wrote:
Hello,

Can you tell me, how i can change in FTP ( ET ) Jumping increase?
Why is my Server bit lag?
And why get players connect and disconnect ( kick )


Heya

The key to jumping in general is two cvars- com_maxfps and pmove.

The known "sweet spots" for FPS regarding trickjumping are: 43, 76, 125 or 333. I have never seen the Quake III engine capable of handling 333fps, and as such I prefer 125.

What pmove does is stabilize your FPS and the jump height differences that come with FPS fluctuations. This ensures that if there's bad coding that causes the FPS to dip down from 125 to 112, you can still get that good jump.

The cvar for this is pmove_fixed, with a 1 to turn it on, and 0 for off.

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As for your server lag, which is the server you are playing on? This will help me know the cvar limits for it, and help you set maxpackets, rate, snaps, etc correctly.

But here's some thing to try first: /pb_security 0 then /pb_writeconfig. after that do /pb_sleep 500. Should make a world of difference.

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I can't answer the question of players getting kicked, if it's not an admin doing it, then my guess is they have corrupt PK3 files, an unstable connection, or a bad config. If you can give more info, and an example I can maybe narrow it down and see if I can't give you an explanation.