pigpopper • PM |
Oct 22, 2009 8:45 PM
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![]() Posts: 4 |
Hi all, This is my 2nd map I made for the hl2dmU comp,
I was kinda focusing on fluidity in this map, action takes place around a central area with corridors leading off to either lower or upper levels that reconnect back. Check the last few pics for some special areas of interest in this map.. DOWNLOAD - FINAL VERSION play it here >>2<< gHOST-Clan.Co.Uk >>2v2 dm_servus<< 83.142.49.236:28016 SPAWN POINTS info_player_deathmatch x16 DIMENSIONS 2364 x 2835 HEALTH / SUIT item_healthCharger x 2 | item_suitcharger x 2 | item_battery x 8 iten_healthkit x 13 | item_healthvial x 4 WEAPONS weapon_357 x1 | weapon_ar2 x1 | weapon_crossbow x3 | weapon_frag x3 weapon_rpg x1 | weapon_shotgun x4 AMMO item_ammo_357_large x 2 | item_ammo_ar2 x2 | item_ammo_ar2_altfire x2 item_ammo_crossbow x4 | item_ammo_pistol x2 | item_ammo_smg1 x3 item_ammo_smg1_grenade x5 | item_box_buckshot x3 PHYSICS props_physics_multiplayer X 18 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Last edited by: pigpopper Oct 22, 2009 8:52 PM
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