gtamike • PM |
Jun 17, 2011 2:21 PM
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![]() Posts: 2 |
Map Name: dm_ob_attack_house_tsgk
Developer: gtamike_TSGK TSGK Servers: V, XV, XIX, XXVIII, XXIX, XXX, X GTAMIKES Server: 178.32.28.183:27015 ---> Download Link http://forum.tsgk.com/viewtopic.php?mode=attach&id=7837 This house map is like no other house map you have ever played for Half Life 2 Deathmatch. Below is some information spilt up to in brief sections, so read the areas that interests you most. ![]() THEME It’s a nice sunny day and the house looks fairly normal from a quick glance, until you have a closer look around. Inside there’s lots of blood, dirt, TV’s sparking and wall paper damaged. Then you will start to notice there’s alot of death around you, dead bodies in the bath/freezer, burnt skull in the fire place, someone in a picture killed by sharp spikes and a hanging body in the tree near by. Also many traps that surround the house that has been used and still can be manually activated from a press of a button. Welcome to Attack House let the Deathmatch or Team Deathmatch Begin! GAMEPLAY Attack House has been highly tweaked to be balanced and have fast gameplay. The weapons, health and suit items have been well placed so you have to keep moving around the map, this gives the map good flow and cuts players that camp down. There’s loads of escape options you can use if you’re under heavy fire, e.g. open doors, jumping out of windows, using near by air vents and some teleporters. Every side from the outside of house gives options to jump onto the house. Here’s a video to show some of the jumps you can pull off ingame. http://www.youtube.com/watch?v=I64GuvhoyN0 INTERACTION There are lots of things the player can interact with that gives the map character and makes it more memorable. E.g. pressing the door bell, flushing the toilet, fully working radio, a mask that follows and slowing regenerates health, explosive drink cans that spawn from a vending machine, canisters that fly’s around the map when the player shoots caps are shot off, even killing the pond fish and much more! There are some secrets in the map that adds to the fun and can be used to change your playstyle. One example would be the hidden teleports in some walls for quick getaways if you need them. There’s some hint poster messages around that gives you a good idea how to find secrets, like in radio room to use for your advantage and fun. GRAPHICS I’ve spent along time giving this map a good level of polish. From making the walls, tiles and water reflecting perfectly how I want them to with well cubemap placement and the right settings. To small things like adding much more detail to the textures for when people look up close and a new remade sun. Also dust to the lights inside the house with good light sprites and overall lighting to the map. As well as other effects like color_correction (<---needs to be enabled in video options) and other graphical improvements I have made. The map has been fully optimized so new effects will not have any big impact on frame rate. Don’t forget to enable the new ob multi core feature in video options to take advantage multi core rendering and better fps boost. PICTURES (Click For High Res!) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Enjoy and feel free to add comments! :8) http://tsgk.com www.gtamikes-maps.piczo.com gtamike_TSGK UPDATE LIST [code]Added colour correction (graphics) Map has better optimization Added improved sun (graphics) fix gnone hit boxs (works on ob engine now) fixed GTA texture (works on ob engine now) sounds fixed (works better on ob engine now) Hint messages so people can understand fun things better improved detail textures (graphics) Map had alot more polish (graphics/features) secirt text in radio room cat makes sound if hit and if player is near by spark trap respawns after 100 secs when enabled set fade for some models/weapons/overlays (helps frame rates) door bell is louder NEW texture folder inside .BSP so you don't get texture errors on map change! get out of water easy (can walk out and jump) prop clip teleport in garage so things don't get stuck in wall stone stand near burnt wood area to jump on The shower door will always open even if things are in the way blocking shower door has more damage if blocking door Grass texture has a detail texture another way into the burnt wood area place (stops campers inside) fade map in on map load way out of the spike trap room (save me button) another teleport added new ladder near garage area hev spark trap improved (can't pick up etc) use me sprite on text hev spark trap new sounds added Fixed minor bugs Also some other tweaks, fun things and improvements added [/code] |