the_bob • PM |
Apr 24, 2012 7:51 AM
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There is a bug dealing with the raise max health item. The bug is a result from the amount of hp max applied to the player is much higher then that removed. A player may reach negative health through repetitive selling of this health boost item till they reach negative health. Once negative health has been achieve the game will trigger the respawn character sequence, but does not remove the old body or the turrets that they placed. This allows one person to have multiple turrets, and or create "human shield walls" from dead bodies. I noticed this first from another member of the server then tried to figure out how he had done so.
As of last night I can say for sure that this is the problem and that the code needs to be edited. The amount of hp removed from a player upon selling the max hp item needs to be equal to hp gained, else players will be able to reach negative health and break the turret limit. Also to be able to place walls of clone bodies. This applies to the ID RPG Mutator. |