maul • PM |
Mar 19, 2013 9:58 AM
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![]() Posts: 983 |
Hello,
There is a slight difference in the query data being returned from your Tekkit Lite server which is causing GameTracker to reject the sample. We use the following spec for Minecraft servers: http://wiki.unrealadmin.org/index.php?title=UT3_query_protocol What's happening is that a second copy of "Packet 2" is being returned after "Packet 3". Unless this issue becomes more widespread, I do not foresee a GT update to correct this. If you are in contact with the Tekkit Lite team, you may want to mention this, as they may consider it a bug. They may also be following a different spec. Unfortunately, we cannot provide a direct solution to fix this scanning problem at the current time. Best regards. |