mierro • PM |
Jul 28, 2012 7:01 AM
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![]() Posts: 1 |
I created new mohaa server and I wish to allow users to play custom maps, so how I can do this, thank you
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m4l-legionario • PM |
Oct 28, 2012 6:26 PM
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![]() Posts: 2 |
mierro wrote: you mean dm maps? create server.cfg file or edit the existing and put this --------------------------------------------------- // Private Clients // Clients that require a password to join // set sv_privateclients 0 // set sv_privatepassword "password_for_slots" // Password // Allows you to set a password for the server // set g_password "" // sets g_needpass 0 // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective // set g_gametype 4 // RCON Capability // Leave blank to disable rcon. // set rconpassword hereyourpassword // Health Drop // When enabled players will drop a health pack when killed // set g_healthdrop 1 // Fast Run Speed // When checked, the speed at which players can run through levels is increased. // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed //set sv_dmspeedmult 1.100000 // Team Damage // Toggles friendly fire //set g_teamdamage 0 // Time Limit // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. //timelimit 10 // Frag Limit // The score at which the player or team will win the current map. //fraglimit 100 // Map Rotation Time // This sets the maximum amount of time in minutes players will spend in a particular map. //maprotationtime 30 // Team Spawn Delay // This sets a delay in seconds between spawns. This is useful if you would like the // player spawned in batches, rather than one at a time //set sv_team_spawn_interval 15 // Round Reset Time // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. //roundlimit 0 // Inactive Spectate // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default. //set g_inactivespectate 60 // Inactive Kick // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default. //set g_inactivekick 900 // Use Gamespy // To use GameSpy gaming service for internet-based multiplayer games. // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade. //set sv_gamespy 1 //seta sv_master1 "mohmaster.2015.com" //seta sv_master2 "master0.gamespy.com" //seta sv_master3 "master1.gamespy.com" // seta sv_master4 "clanservers.net" // Flood Protect // Limits amount of text a player can type // set sv_floodprotect 1 // Forces players to only be able to spectate behind their own team. // set g_forceteamspectate 1 // dmflags -- flags that can be set in the dmflags variable. // DF_NO_HEALTH (1 << 0) // DF_NO_POWERUPS (1 << 1) // DF_WEAPONS_STAY (1 << 2) // DF_NO_FALLING (1 << 3) // DF_INSTANT_ITEMS (1 << 4) // DF_SAME_LEVEL (1 << 5) // DF_NO_ARMOR (1 << 11) // DF_INFINITE_AMMO (1 << 14) // DF_NO_FOOTSTEPS (1 << 17) // DF_ALLOW_LEAN (1 << 18) // DF_OLD_SNIPERRIFLE (1 << 19) // DF_GERMAN_SHOTGUN (1 << 20) // set dmflags 0 exec server_config.cfg // Invulnerable Time // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds) // set sv_invulnerabletime 3 // Team Kill Warning // Amount of team kills before the player is warned // set g_teamkillwarn 3 // Team Kill Kick // Amount of team kills before the player is kicked off the server. // set g_teamkillkick 5 // Team Switch Delay // Frequency at which you can switch teams // set g_teamswitchdelay 15 // Allow Join Time // set g_allowjointime 30 // Keywords // Keywords which allow browsers to filter servers. // set sv_keywords "MOHAA Server" // Net Port // set net_ip 190.105.226.111 // set net_port 12204 // Minimum Ping to allow clients to join with. 0 means anyone // set sv_minping 0 // Maximum Ping to allow clients to join with. 0 means anyone // set sv_maxping 200 // Maximum Rate // set sv_maxrate 0 // Default to no-sprint and original Allied Assault runspeed // sv_sprinton 0 // sv_runspeed 250 // spearhead runspeed is 287 // Map Rotation List // sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 " // Map // Starting map on the rotation. Kicks the server into gear //map "obj/obj_team1" // set g_gametype to 3 if the first map in the rotation is a dm, tow, or lib map // set g_gametype to 4 if the first map in the rotation is an obj map set g_gametype 3 // this activates Freeze-Tag set g_extgametype ctf // FT settings are controlled through the "g_ft_settings" cvar. // The commented line below is just an example of how it works. // See the readme file for the complete list of settings for this gametype. // // set g_ft_settings "meltgun: off melttime: 30" // the map rotation (all dm maps) // FT is supported on all stock maps set sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7" map dm/mohdm6 |
merlin2016 • PM |
Oct 12, 2017 5:29 PM
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![]() Posts: 18 |
Hi I only have this in my Config seta sv_allowDownload "0" 0 for Off 1 for on
But I have never seen this work so good luck |