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Forum Home > Medal of Honor Allied Assault Server Administration & Help > Mohaa server - allow download custom maps
mierroPM
#1
Mohaa server - allow download custom maps
Jul 28, 2012 7:01 AM
Joined: Jul 28, 2010
Posts: 1
I created new mohaa server and I wish to allow users to play custom maps, so how I can do this, thank you
m4l-legionarioPM
#2
Oct 28, 2012 6:26 PM
Joined: Nov 27, 2009
Posts: 2
mierro wrote:
I created new mohaa server and I wish to allow users to play custom maps, so how I can do this, thank you


you mean dm maps? create server.cfg file or edit the existing and put this
---------------------------------------------------

// Private Clients
// Clients that require a password to join
// set sv_privateclients 0
// set sv_privatepassword "password_for_slots"

// Password
// Allows you to set a password for the server
// set g_password ""
// sets g_needpass 0

// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// set g_gametype 4

// RCON Capability
// Leave blank to disable rcon.
// set rconpassword hereyourpassword

// Health Drop
// When enabled players will drop a health pack when killed
// set g_healthdrop 1

// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
//set sv_dmspeedmult 1.100000

// Team Damage
// Toggles friendly fire
//set g_teamdamage 0

// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
//timelimit 10

// Frag Limit
// The score at which the player or team will win the current map.
//fraglimit 100

// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
//maprotationtime 30

// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
//set sv_team_spawn_interval 15

// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
//roundlimit 0

// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
//set g_inactivespectate 60

// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
//set g_inactivekick 900

// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
//set sv_gamespy 1
//seta sv_master1 "mohmaster.2015.com"
//seta sv_master2 "master0.gamespy.com"
//seta sv_master3 "master1.gamespy.com"
// seta sv_master4 "clanservers.net"
// Flood Protect
// Limits amount of text a player can type
// set sv_floodprotect 1


// Forces players to only be able to spectate behind their own team.
// set g_forceteamspectate 1

// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
// set dmflags 0
exec server_config.cfg
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
// set sv_invulnerabletime 3

// Team Kill Warning
// Amount of team kills before the player is warned
// set g_teamkillwarn 3

// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
// set g_teamkillkick 5

// Team Switch Delay
// Frequency at which you can switch teams
// set g_teamswitchdelay 15


// Allow Join Time
// set g_allowjointime 30

// Keywords
// Keywords which allow browsers to filter servers.
// set sv_keywords "MOHAA Server"

// Net Port
// set net_ip 190.105.226.111
// set net_port 12204

// Minimum Ping to allow clients to join with. 0 means anyone
// set sv_minping 0

// Maximum Ping to allow clients to join with. 0 means anyone
// set sv_maxping 200

// Maximum Rate
// set sv_maxrate 0
// Default to no-sprint and original Allied Assault runspeed
// sv_sprinton 0
// sv_runspeed 250 // spearhead runspeed is 287

// Map Rotation List
// sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 "

// Map
// Starting map on the rotation. Kicks the server into gear
//map "obj/obj_team1"

// set g_gametype to 3 if the first map in the rotation is a dm, tow, or lib map
// set g_gametype to 4 if the first map in the rotation is an obj map
set g_gametype 3

// this activates Freeze-Tag
set g_extgametype ctf

// FT settings are controlled through the "g_ft_settings" cvar.
// The commented line below is just an example of how it works.
// See the readme file for the complete list of settings for this gametype.
//
// set g_ft_settings "meltgun: off melttime: 30"

// the map rotation (all dm maps)
// FT is supported on all stock maps
set sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7"
map dm/mohdm6
merlin2016PM
#3
Oct 12, 2017 5:29 PM
Joined: Jun 20, 2016
Posts: 18
Hi I only have this in my Config seta sv_allowDownload "0" 0 for Off 1 for on

But I have never seen this work so good luck