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Forum Home > Medal of Honor Allied Assault Server Administration & Help > Problem with server's map rotation list
redserpent7PM
#1
Problem with server's map rotation list
Jul 11, 2014 7:11 AM
Joined: Jul 11, 2014
Posts: 1
Hi,

I have created a private online MOHAA server and it is working fine with no errors. I tried adding a couple of new maps to the rotation list and problems started to happen. After investigation it seems that if I put more than 10 maps in the rotation list the server will get stuck on the first map in the list and keeps loading it after a game is finished and never goes to the next map in the list. I have listed my config file (as I am unable to attach it) and I was hoping if someone could take a look at it and tell me what am I doing wrong or missing.

I am 100% sure of the map names. I have tried randomizing the map list but its the same result every time. When I do the rotation in-game it works yet when I write that same list in the config file I get stuck on the first map. Is there a tool that can help me build the config file instead of writing it manually?

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// // General Settings

seta sv_hostname "NAHRAIN MOHAA"
seta sv_maxRate "10000" // DO NOT SET OVER 15000 OR YOUR ACCOUNT WILL BE LOCKED!
seta sv_timeout "6000" //amount of time before assuming a disconnected state
seta sv_precache "1"
seta sv_fps "10" //max frame rate to clients - increasing will raise pings
seta sv_maxClients "15"
seta sv_allowDownload "1"
seta sv_reconnectlimit "1000"
seta sv_zombietime "1"
seta g_inactivity "1800"
seta g_forcerespawn "30"
seta g_syncronousclients "0"
seta sv_chatter "1"

// Server Passwords

seta rconPassword ""
seta g_password ""
seta sv_privateClients "15"
seta sv_privatePassword ""

// Server Network Settings

set sv_flood_waitdelay "10" //not too sure on this, possibly time before flooder is allowed to type again (default)
set sv_flood_persecond "4" //messages per second to be considered a flood ?? (default)
set sv_flood_msgs "4" // ?? (default)
net_noipx "1" //Disallows IPX connections, TCP only (network protocol)
netport: 12203

// Logs

//Logging
seta logfile "3"
seta g_log "mohserver.log"
seta g_logSync "0"

// Extras

seta sv_maxping "2000"
seta sv_minping "0"
seta sv_floodProtect "0"

//sv pure pak checker, if on, should not allow clients to use PAK files the server does not have
//0=off 1=on Not so sure this works with MOHAA
sv_pure 0

// Game Type Settings - ATTN-May be overwritten by MOH config file below
// Set the type of game: 1=Deathmatch 2= Team match 3 = OBJ 4 = Roundbased

seta g_gametype "2"
seta timelimit "10"
seta fraglimit "0"

set g_ft_settings "cvar: meltgun scanvis"

// seta capturelimit "6"
seta sv_gamespy "0" // Show our server in gamespy

// Game Play Default Settings
//seta g_gravity "200"
//seta g_knockback "1000"
//seta g_quadfactor "3"
//seta g_speed "320"
//seta g_weaponRespawn "5"
//seta g_weaponTeamRespawn "30" //respawn time in seconds for team games
//seta dmflags "8" // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps)

// Match Settings

seta g_doWarmup "0"
seta g_warmup "20"

// Team Preferences
seta g_teamAutoJoin "0"
seta g_teamForceBalance "0"

// seta g_friendlyFire "0"
seta g_teamdamage "0" // FF on or Off 1 = on

// Voting
seta g_allowVote "0"

// Master Servers
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"

set g_mef_settings "meltgun: on"

// Banned Players
seta g_filterBan "1"

seta sv_maplist "dm/rouen dm/urban dm/lehotel dm/lastcastle dm/deutscher-ausbildungsraum dm/1944_dm dm/arab_streets dm/train_to_hell dm/snipervillage dm/deadendstreet dm/russia dm/downtown dm/canaltown dm/hide-and-seek2 dm/dove2 dm/afrikan_assault dm/hitmannight dm/hanger51 dm/chemical_x dm/dm_dorf dm/enigma dm/dove1 dm/tdm_needle dm/africa_city dm/mohdm6 dm/stalingrad_3_dm dm/go dm/despair dm/residentevil dm/mw_airport dm/mohdm4 dm/thefalls dm/maze dm/dm_bahnhof_steinhude_1939 dm/sandcastle dm/vervins dm/2bunkers dm/snipervalley dm/blzk_closecall dm/stationv1-4 dm/mikesmaze dm/manson dm/mohdm5 dm/osiedle dm/le-camp dm/broken_silence dm/aftermath dm/doomed dm/mohdm1 dm/hitlersfarm dm/berlin dm/arnhem dm/dmbckstr dm/mohdm2 dm/norway dm/mohdm3 dm/compound2 dm/closecombat dm/anubis dm/aftermath2 dm/casablanca dm/laprison dm/la_tour_eiffel_dm dm/southern_france_2_final dm/alsace dm/smallcity"

Map dm/dm_dorf

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Note: not sure if this is relevant but the server is a private server and I omitted the passwords for security.
reikerkhPM
#2
Jan 18, 2015 5:38 PM
Joined: Jan 17, 2015
Posts: 2
Setting the gametype to 3 will help.

seta g_gametype "2" to seta g_gametype "3"
merlin2016PM
#3
Oct 12, 2017 6:09 PM
Joined: Jun 20, 2016
Posts: 18
Hi it looks like you have a lot of Maps there only add 15 and try this ad_rcon set sv_maplist " " and only add a few at a time so you can find the conflict and fix it most likely its the mixing the game types and tomany maps but watch make sure your typing Maps right as well don't miss a letter space any thing