therealakuta • PM |
Oct 08, 2014 1:47 PM
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I have a couple servers running with custom maps, and have a very good map rotation set up. However, when there is only bots on the server, the server won't rotate the maps when fraglimit or timelimit is reached, unless someone is there to click ready. I want the servers to rotate the maps without someone always having to click ready. One server is on NoGhost and the other on BMA. I have seen a server on PR 1.16 that runs on noghost and is able to do this, but no way of contacting the admin for there is no info. I contacted Maverick for noghost and he doesn't know how to make the map rotation do this either. So hopefully someone does! =]
NEVERMIND: i figured how to get this to work. =]
Last edited by: therealakuta Oct 15, 2014 1:22 PM
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wishfulthinking • PM |
Jan 11, 2016 3:56 AM
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therealakuta wrote: When editing post to say you've found away around this, you should also include the solution so others can learn from the thread in the future. |
jusgibs- • PM |
Nov 19, 2016 2:24 PM
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Well, does anyone know a solution to this since the original poser did not share?
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chimaera500 • PM |
Nov 19, 2016 6:35 PM
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GAMETRACKER MODERATOR
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I've never heard of it even being possible myself.
This page of console variables ( www.joz3d.net/html/q3console.html ) may be some help, but I've looked through this list quite a lot over 15 years and don't remember seeing anything that would help. Sadly a lot of the resources we used to have, have long since disappeared from the internet. Might be something on www.quake3world.com in the forums. People still post there occasionally, so you never know when someone might come along that knows. I am a community user. I do not reply to private message requests for support. Hint: I do not accept (or reply to) personal requests for re-ranking or unbanning. You must use the forums please. Links: Forum Guidelines | Reporting abuse | Guides & FAQs | General Help |