lusadraeparn • PM |
Feb 15, 2020 9:57 AM
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Hi,
Me and a couple of friends are running a dedicated UO server on my laptop. Our selection of custom maps have been uploaded on a subdomain, uo.lugnaswan.nu. The files are fully visible in a simple index structure and can be downloaded in the browser, but our game server doesn't initiate the downloading process. It recognizes the URL, but keeps estimating the file size and downloading time, while it switches between the URL and (what I assume is) the local file destination on my computer. Is it absolutely necessary to place the files in a subdirectory, or can the game server access the files using the subdomain as it is? This is what I have typed in my dedicated.cfg file. Any clues what needs to be removed, added or changed? //Downloads from server seta sv_floodProtect "1" seta sv_timeout "300" seta sv_reconnectlimit "3" seta sv_allowAnonymous "1" seta sv_allowdownloads "0" seta sv_dl_maxRate "42000" //max download speed 42000 = 12kb //HTTP Redirect Downloads set sv_allowdownload "1" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://www.uo.lugnaswan.nu" seta sv_wwwDlDisconnected "0"
Last edited by: lusadraeparn Feb 15, 2020 10:16 AM
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chimaera500 • PM |
Feb 15, 2020 10:09 AM
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GAMETRACKER MODERATOR
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lusadraeparn wrote: Is this the actual url? www.uo.gameserver.nu does not resolve to an IP address I am a community user. I do not reply to private message requests for support. Hint: I do not accept (or reply to) personal requests for re-ranking or unbanning. You must use the forums please. Links: Forum Guidelines | Reporting abuse | Guides & FAQs | General Help |
lusadraeparn • PM |
Feb 15, 2020 10:15 AM
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Hi chimaera500,
Thanks for hitting me back. I thought a random URL would do to find any clues. However, I have edited it now and inserted the real URL. |
chimaera500 • PM |
Feb 15, 2020 10:29 AM
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GAMETRACKER MODERATOR
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lusadraeparn wrote: I did think that might be the case. Will have to leave it to someone more knowledgeable than myself about CoD. I can tell you that in Q3 the maps simply download from the game server map directory as clients require them. i.e when the map changes. I would have thought that most other games would have a similar facility. I am a community user. I do not reply to private message requests for support. Hint: I do not accept (or reply to) personal requests for re-ranking or unbanning. You must use the forums please. Links: Forum Guidelines | Reporting abuse | Guides & FAQs | General Help |
lusadraeparn • PM |
Feb 15, 2020 11:40 AM
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![]() Posts: 14 |
Thanks a lot!
Yeah, I thought the same as it is i Q3. I've followed the tutorial below. However, I'm guessing that it is crucial that the file structure on my web hosting service to a certain extent must mirror the structure of the game installation. By that, the tutorial says both subdirectories where the files are must be named /uo. While the URL is uo.lugnaswan.nu, it points to a document root called uo.lugnaswan.nu/uo. If anyone here has any tips and tricks on how to fix this, I would be forever grateful. http://modsonline.com/Tutorials-read-235.html
Last edited by: lusadraeparn Feb 15, 2020 1:31 PM
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