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Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Dec 18, 2016 12:25 AM
- Need to fix some bio globs giving off a green tint effect when it's a different color.

- Need t... [read more]
Disastrous Consequences Forum > Server Discussion > DefSent Ability Cost (linear vs. progressive) > View Post
Dec 17, 2016 6:31 PM
Hi Spike, thanks for directing your suggestion to the forum. I'll get back to you soon with a cost c... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Dec 06, 2016 4:01 PM
- Craftsman still too good. Easy to stay alive with higher levels of energy shield and safety sphere... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Nov 19, 2016 2:50 PM
205A Update:
- Fixed link sentinels not linking to the new turrets
- Decreased the solar turret da... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Nov 12, 2016 3:04 AM
- I removed the arctic enchanter for Craftsman and decreased the max energy leech ability from 5 to ... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Nov 07, 2016 12:44 PM
Spider mine boosting on WM/ENG hybrid is still a bit too good, even from the previous nerf from leve... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Oct 31, 2016 6:18 PM
A few balancing suggestions. Please respond with thoughts if you have any.

- Extreme WM: you do 5... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Oct 16, 2016 4:26 PM
A note about constructions and black holes: engineer constructions shouldn't be affected by black ho... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Sep 28, 2016 4:20 PM
A few notes about the turrets and their damages per second (DPS), no triple or linking:
- Lynx turr... [read more]
Disastrous Consequences Forum > Server Discussion > DEKRPG 205 > View Post
Sep 24, 2016 3:54 AM
Hello All,

We've upgraded from 204b to 205. This update took several months to complete and test,... [read more]
Disastrous Consequences Forum > Server Discussion > DEK RPG 204 Live > View Post
Jul 22, 2016 6:23 PM
Did I say 100 kills is standard in a map? Try 200 - 300. Will adjust proficiency to reflect this.

... [read more]
Disastrous Consequences Forum > Server Discussion > DEK RPG 204 Live > View Post
Jul 22, 2016 12:58 AM
Some changes:
- Added back in metal blocks for engineer subclasses and wooden blocks for generals a... [read more]
Disastrous Consequences Forum > Maps > OGG File Downloads > View Post
Jul 04, 2016 11:51 PM
Played on Toys Story today without the music track, which is the best part of the map!
Disastrous Consequences Forum > General Discussion > Windows 10 > View Post
Apr 03, 2016 12:57 PM
I had the same problem Ton. Setting ReduceMouseLag to false as Jefe suggested solved the problem for... [read more]
Disastrous Consequences Forum > General Discussion > Internet > View Post
Nov 26, 2015 7:50 PM
Happy thanksgiving!!
Disastrous Consequences Forum > Server Discussion > DEK RPG 204 Live > View Post
Nov 26, 2015 4:51 PM
Hi folks, 204 has been updated to 204a and includes the changes I've mentioned in previous posts:

... [read more]
Disastrous Consequences Forum > Maps > OGG File Downloads > View Post
Nov 22, 2015 6:47 PM
Links are broken.
Disastrous Consequences Forum > Server Discussion > Donate! Your Contributions Go Directly to Server Costs! > View Post
Nov 08, 2015 8:23 PM
Thanks Ton and Treloar!
Disastrous Consequences Forum > General Discussion > Mercury Launcher Gunner > View Post
Oct 16, 2015 6:31 PM
Make it infinity, use berserk, and go weee!
Disastrous Consequences Forum > Server Discussion > Long Download Times > View Post
Oct 16, 2015 6:30 PM
dc_demonslayer wrote:
Do we really want to reduce the number of player slots? Each slot costs roughly .95 each or 13.95 p...
[read more]
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