Freelancer Forum
>
General discussion & players
>
Botter Spotted
>
View Post
Dec 30, 2010 7:23 AM
|
that's him - strangely those stats don't prove anything, since he only has 6 headshots (and I'm quit... [read more] |
Freelancer Forum
>
General discussion & players
>
Botter Spotted
>
View Post
Dec 29, 2010 4:46 PM
|
wow, didn't think it would occur, but we had a botter on our server today! I joined in VK's playgr... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-VK's Playground[NV]
>
View Post
Dec 03, 2010 9:54 AM
|
Yup, vortex needs to be romoved (on the Sektors as well by the way..) I also strongly recommend t... [read more] |
Freelancer Forum
>
Maps & mods
>
Rating ONS maps...
>
View Post
Dec 03, 2010 9:43 AM
|
Sounds nice Wormbo, I'd really like to have that implemented on TechCom... Espcially with the option... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 12, 2010 8:46 AM
|
I put the room between the toxic and turret room to give ppl a chance to get to the enemy core befor... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 11, 2010 5:37 PM
|
just create a toxic sorta "moat" / trench with planks on it one has to use to not fall into the (gre... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 11, 2010 4:37 PM
|
if you really want to have no empty room at all, this could help![]() but maybe the middle room ... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 11, 2010 3:29 PM
|
man, as the originator of the idea to such a map as a tribute to the films it's sad I didn't see one... [read more] |
Freelancer Forum
>
Server
>
EvenMatch
>
View Post
Nov 07, 2010 3:54 AM
|
can anyone confirm this 6.30mins match? Ice, maybe the time you saw on the screen was wrong, hap... [read more] |
Freelancer Forum
>
General discussion & players
>
Dream Team
>
View Post
Nov 04, 2010 4:46 PM
|
ohhhh my bad, I forgot someone: I kick myself and spec and add ADA a.k.a. FlakBunny to the team b/c ... [read more] |
Freelancer Forum
>
General discussion & players
>
Dream Team
>
View Post
Nov 04, 2010 4:41 PM
|
hmm, is this a new "top players" thread? x) I want ICH(D) and Mu_Fo_Ne in my team =P haha...no, ... [read more] |
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Oct 29, 2010 1:20 PM
|
but ice, you got an error in your logic... the sektors are not popular because ppl get high points! ... [read more] |
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Oct 29, 2010 11:09 AM
|
Hmm, so what's the reason for changing the points for the nodes? 8 points and 20 points? that's ridi... [read more] |
Freelancer Forum
>
Maps & mods
>
Work In Progress - a bit teasing.
>
View Post
Oct 27, 2010 4:17 PM
|
ah okay... I get it... but at least add a nice glowing at the bottom! perhaps very bright so ppl ... [read more] |
Freelancer Forum
>
Maps & mods
>
Work In Progress - a bit teasing.
>
View Post
Oct 27, 2010 3:41 PM
|
You know the "Disruptor" of C&C3:Tiberian Sun, Crusha? That would be the ideal weapon.... Or a decr... [read more] |
Freelancer Forum
>
Maps & mods
>
Tyrant vs. Tyrant
>
View Post
Oct 26, 2010 12:05 PM
|
I liked the renovation because of the link tank and the missing badger (ppl plainly respawnkill with... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR7-PROJECT-NOKTURNE
>
View Post
Oct 25, 2010 5:55 PM
|
Haha yeah, I'm a noob! It was a stupid driving mistake, not your fault, don't worry. I also got stu... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-SEKTOR7-PROJECT-NOKTURNE
>
View Post
Oct 24, 2010 7:08 PM
|
I really like your approaches on the maps and especially the whole concept with the sektors being so... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Downtown
>
View Post
Oct 19, 2010 4:00 PM
|
what I like - great textures - no clipping bugs detected - sneaky paths to reach a node from be... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Valarna-BadWolf-V1tc
>
View Post
Oct 11, 2010 5:47 PM
|
when u would have looked at my propostion you'd see the minotaur in middle node =D bio at old min... [read more] |