| jefejefejefe • PM |
Dec 10, 2013 1:41 PM
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Jefe
Posts: 420 |
The PSD would help you figure out the textures mapping.
I don't know about the ABC block idea though. |
| dragon7350 • PM |
Dec 10, 2013 5:48 PM
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Dragon7350
Posts: 152 |
I was able to import the mesh and the texture into Blender. So we want metal, wood, and concrete skins? Those three?
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| dc_demonslayer • PM |
Dec 10, 2013 6:56 PM
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<DC>DEMONSLAYER
Posts: 225 |
dragon7350 wrote: Lol, just joking!!!!!!!! Orson Welles |
| dragon7350 • PM |
Dec 10, 2013 7:13 PM
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Dragon7350
Posts: 152 |
dc_demonslayer wrote:dragon7350 wrote: This can't be a joke. It's too good of an idea! I meant Hollon's idea. Lol |
| dragon7350 • PM |
Dec 12, 2013 7:00 PM
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Dragon7350
Posts: 152 |
Can I change offer custom meshes? It would be nothing too drastic. Just the occasional indents and beveling.
Also, can they have their own shaders? The metal one would need a shader to look "metally," I think. |
| hollon • PM |
Dec 13, 2013 3:50 PM
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Hollon
Posts: 346 |
dragon7350 wrote: Do you mean different shaped blocks? That'll be awesome! How neat would it be if the metal constructions reflected energy shots? OOooohhh... My mind has been exploding with creativity lately. |
| jefejefejefe • PM |
Jan 02, 2014 3:55 PM
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Jefe
Posts: 420 |
Thanks to Dragon, we have some new block textures.
I'm going to try to add these today, but I'm also working on some other RPG updates.
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| hollon • PM |
Jan 02, 2014 5:03 PM
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Hollon
Posts: 346 |
Will miss the presents, but these are looking gooooood
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| dragon7350 • PM |
Jan 02, 2014 5:20 PM
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Dragon7350
Posts: 152 |
The steel one needs shininess. Kind of bland if I do say so myself XD.
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