vk__ • PM |
Aug 31, 2010 3:55 PM
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VK!*
![]() Posts: 460 |
Hell yes, now i can keep my current brush!
Edit, thx to worm's ![]()
Last edited by: vk__ Aug 31, 2010 4:05 PM
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vk__ • PM |
Sep 01, 2010 2:21 PM
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VK!*
![]() Posts: 460 |
Ok, i got it so far, but i have problems...well sometimes.
Some of the vehicles doesn't spawn always, when i rebuild... Also some other thing is, why do i spawn at blue playerstarts when on red... (grouped blue pstarts in blue core) and also for red. |
xicesnake • PM |
Sep 01, 2010 2:29 PM
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[*]X!ceSnake
![]() Posts: 255 |
vk__ wrote: the big mess xD ![]() ![]() ![]() ![]() ![]() |
vk__ • PM |
Sep 01, 2010 2:33 PM
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VK!*
![]() Posts: 460 |
No mess at all, i did it properly, first time it works perfect, i rebuild again, i see nothing at all. I redo the forcedactors, and nothing happens.
EDIT1: Ok, i think i found out why. The closesd node uses the right above the core forcedactors to control these vehicles. How can i resolve this? That spawnplace still not resolved
Last edited by: vk__ Sep 01, 2010 2:46 PM
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vk__ • PM |
Sep 01, 2010 3:28 PM
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VK!*
![]() Posts: 460 |
Ok here is the problem:
The red and blue core vehicles are all tagged. But they don't shown up. When i build the blue or red center node (with different tagged). They all spawn (also the tagged blue or red core). Do u see the problem? Now, when building the RED center node, the vehicles i tagged to, spawn. When building the BLUE center node, the vehicles i tagged, some spawn.
Last edited by: vk__ Sep 01, 2010 3:55 PM
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wormbo • PM |
Sep 01, 2010 5:38 PM
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Wormbo
![]() Posts: 48 |
Make sure you use the Onslaught Specials for all nodes and the cores, and make sure they come from the same Onslaught Specials version. ForcedCloseActors only works correctly if all cores and nodes "know" each other, and they don't if they come from different versions of the Onslaught Specials. That might even happen if you myLevel the same version multiple times without "cleaning up" first.
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vk__ • PM |
Sep 02, 2010 11:17 AM
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VK!*
![]() Posts: 460 |
Ok, i try it out, i have the older version of the nodes, now i have the latest version. But where can i find the options; b prime, never shielded?
Problem resolved, it's easy but u have to know it ofcourse.
Last edited by: vk__ Sep 02, 2010 11:28 AM
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wormbo • PM |
Sep 02, 2010 2:22 PM
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Wormbo
![]() Posts: 48 |
OnsSpecials1 has them in the nodes, OnsSpecials2 in the link setup supplement actors.
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vk__ • PM |
Sep 03, 2010 9:12 AM
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VK!*
![]() Posts: 460 |
After working many hours, about 50+- , after the lastest release, im quit done, only a few things more.
Here are some screenshots: - Hunk? What is this? ![]() - Well, maybe the way to the core! ![]() - Restyled hallways ![]() - Yes, that means we can go up! And there are two of them! ![]() - Preventive sign(s)!? ![]() - 24/7 ![]() - Last but not least, the lazy way to attack ur enemy's! ![]() I hoped u like the screenies, there's more! Soon i'l be back ![]() Greetz, VK |
wormbo • PM |
Sep 03, 2010 9:37 AM
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Wormbo
![]() Posts: 48 |
vk__ wrote: Hmm, that makes me wonder if I should put the two-line wrap mode for long node names back in... |