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Forum Home > Maps & mods > ONS-Rail
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foibosPM
Aug 19, 2010 4:42 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Some players like it, but not me. It breaks the "real" feeling of the map enviroment - although it's the Unreal. What would be nice is some settings menu like ONSPlus has, where the special visual features can be controlled by the player (turned off for me). Anyway I'd like to thank you for your effort and other useful features.
wormboPM
Aug 19, 2010 6:26 AM
Wormbo Member - Joined: Aug 12, 2010
Posts: 48
Will do, but for now it's just a single setting.

Another thing that just occurred to me is that I could merge the countdown feature into the standard node and make that a link setup thing. I'm just not entirely sure how to handle announcements for that.
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives
foibosPM
Aug 21, 2010 4:37 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
I'd like to say again, that this map needs some serious change or enhancement. Many tweaks have been done, but the gameplay stays the same - stereotypical, and however quite annoying. I see too often that players are leaving after 10, 15 mins on this map, because they're bored. Maybe some jummppads, simple underground like in MasterShower, alternative ways could help. Do something please, if you want to keep it in maplist.
crusha_k_roolPM
Aug 21, 2010 5:41 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Chill out man, ok? I have an abundant amount of projects and will and can definitely not jump immediately on any request that someone makes.
I will definitely care about this when I think it's a good time to do so, but for now I finally want to finish the way higher prioritized UltimateMappingTools project and then I also need to regularly do something for a commercial UDK project that I applied to recently as a coder.

This is a twosides sword, btw. Guess how often I get bored by playing yet another map with unbalanced vehicles. I often don't stay on the server for more than two matches because I am pissed that the third match is yet another vehicle spam party. We already have far too little classic or NV maps (or they get played seldom because we have so many of said other maps that there is always one available to vote instead) and you start complaining about one of the few maps that are left that I enjoy to play because it feels like real UT?
xicesnakePM
Aug 21, 2010 7:19 PM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
I think that people find this map boring coz there is only the center way to progress, and therefore the average player (I don't even talk of the noob) Is owned by godlike player suck like thom, and is bored of this map.

Maybe if there could be serveral ways (such like teleporters or underground way) I think it should be more interesting (this could also help for comeback)
foibosPM
Aug 22, 2010 3:04 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
What's important, is the "joy factor" of the map for most of the players. NV maps have it seriously lower, except some masterpieces like the Bridge and maybe the Maelstrom-NV. Most of the "classic" maps too, the common vehicles and enviroments are fine, but there is often more fun with the new weaponry, which brings versatility. All servers loaded with "classic" maps only are dead in these days. Sure, the "classic" is prefered by few old mostly skilled players, but they can't fill the server. We're running nearly all Titan maps and I'm not gonna to remove them, because they're equipped with good playability for most of the players. Rail is not (especially on loaded server), in current state.
ryokureyPM
Aug 22, 2010 5:03 PM
ryokurey Member - Joined: Oct 28, 2009
Posts: 34
xicesnake wrote:
I think that people find this map boring coz there is only the center way to progress, and therefore the average player (I don't even talk of the noob) Is owned by godlike player suck like thom, and is bored of this map.



Maybe if there could be serveral ways (such like teleporters or underground way) I think it should be more interesting (this could also help for comeback)


I'm okay, the center way is The problem because:
Spam.
Guys how are dominating the area.
It's the only one way!
(I repete what you said )
(personnaly) I don't see well reds guys.
Roofs are abandoned!

MayBe 1/32 players go snip, less than before, alternative way behind the buildings didn't have to be removed (My sentence is ok?^^).

I think Rail is not a Big closed battle, it's a map where you must be clever! Roofs are what the map gives us of better!

rusha, let's work XD .
Yesterday, I dreamed of a bird and a potato chips which meet and played bowling.

Not I have fun!
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