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Forum Home > Maps & mods > Work In Progress - a bit teasing.
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crusha_k_roolPM
#61
May 08, 2010 3:09 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
This.


Error_Log wrote:

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 2047MB RAM
Video: NVIDIA GeForce 9800 GTX/9800 GTX+ (9621)

General protection fault!

History: FPoly::SplitWithPlane <- FPoly::SplitWithNode <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::MakePortalsClip <- FEditorVisibility::MakePortals <- FEditorVisibility::MakePortals <- FEditorVisibility::MakePortals <- FEditorVisibility::MakePortals <- FEditorVisibility::MakePortals <- FEditorVisibility::MakePortals <- FEditorVisibility::TestVisibility <- UEditorEngine::TestVisibility <- UEditorEngine::shadowIlluminateBsp <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


It comes because of the new zone I added in the center. Without it is everything fine, but this one drives the rebuild sick, although it's actually not very complex. But I would like to get it with that zone because it can increase the FPS by a not too tiny value.
Last edited by: crusha_k_rool May 08, 2010 3:10 PM
crusha_k_roolPM
#62
May 08, 2010 9:05 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Got it to work now. I had 32 zones. 64 is the maximum. That seemed odd to me, so I disabled the TwoSided flag for the ZonePortals that I set manually et voila - it rebuilded without crash.
Then I noticed that the TerrainInfo was enclosed by the new zone, making it completely invisible if you were not looking into that zone. So I removed the zone again and rebuilded - and it crashed again. -.-

The I did some really strange tries and ended up in turning a brush semi-solid in a place where it actually goes against the semi-solidian rules, but it worked somehow.


But I stopped then, was too frustrated.

Now I spent about 4 hours to write this 'little' piece of text that describes only one of the things in my toolset. I think about 20 to go. -.-
jancsi33PM
#63
May 09, 2010 5:01 AM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
4 hours :o Well, it's worthwhile, it's very detailed and I could understand almost everything. Very good explanation for mappers.

I didn't understand what is blueteamrotation, though.

Oh, and, I've just got something in mind: There are no underwater vehicles in the game at all (for example submarines), but they are not really necessary
crusha_k_roolPM
#64
May 09, 2010 7:26 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
I have a submarine vehicle here. It's actually the only real submarine I've seen so far. Normal vehicles have the problem to not react to anything anymore when they are entered underwater, but this one still does.
I also have some boats, but they are pretty hacky actually as add some acceleration in Z-direction if they are touching a WaterVolume, what makes them appear a bit bumpy. And they are too powerful for most maps, I guess, or at least couldn't be really used there.

But I think I know a map that was specially designed for them, maybe it plays good… I hesitated with them because it would require the players to download another big vehicle pack for vehicles that are effectively nowhere else used.



BlueTeamRotation means this:
Usually you place a VehicleFactory and rotate it in the direction that the vehicle should face when the red team controls it. Then it has a value bReverseBlueTeamDirection that makes the vehicle face the opposite direction when the blue team has the factory, i.e. it turns the vehicle by 180° (that is a rotation value of 32768 in Unreal's rotation coordinate system).
Here you can specify other values, for example if you enter 16384, then the vehicle will rotate 90° to the right in relation to the rotation for the red team.
Last edited by: crusha_k_rool May 09, 2010 7:31 AM
jancsi33PM
#65
May 09, 2010 8:00 AM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
Oh, now I understand, thank you.
crusha_k_roolPM
#66
May 18, 2010 11:45 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
[mysterious picture]

[/mysterious picture]

http://www.youtube.com/watch?v=JDZBgHBHQT8
jancsi33PM
#67
May 18, 2010 12:16 PM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
That's... so... MYSTERIOUS!!!!!!!!!!!!!!!!

Kept watching it while listening to the X-files theme

It's like a planet of course with big empty space inside. On the north and south poles there are holes which connect the surface and the space inside... Interesting... Wonder what will it actually be :o
Hollow Moon? XD

Oh and: In editor language: Three brushes intersected in one, am I right? XD But then it would be impossible to be textured as one brush so it must be an already "constructed" thing.
Last edited by: jancsi33 May 18, 2010 12:28 PM
crusha_k_roolPM
#68
May 18, 2010 12:45 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
It's not made in UnrealEd. That would crash already if I intersected a sphere with more than 512 triangles.

This one is made in Blender, has quads and not triangles (will be triangulated later), a polycount of about 2000 and will use an UV-texture.

It's created by using Boolean Modifiers. That's the 3D-application equivalent to the intersect and subtract stuff in UED.


Will try to get it imported later.



But yeah, the planet is correct.
It will be a huge enhancement to something that already exists…
Last edited by: crusha_k_rool May 18, 2010 12:46 PM
jancsi33PM
#69
May 18, 2010 1:04 PM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
ONS-SPAMBALL I guess.
crusha_k_roolPM
#70
May 18, 2010 1:11 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Yeah.
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