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Forum Home > General discussion & players > "The Mappers' Corner"
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vk__PM
Aug 11, 2010 10:04 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Wow that's great =) Like the node hight!

Can we use it? Or does it have problems?
http://BIT.ly/VKMAPDESIGN


crusha_k_roolPM
Aug 11, 2010 12:02 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Well, it doesn't have problems but he's publishing an update once a week. But he said there isn't much left what could be added for now, so it's going to get a final release for this version number probably soon.
vk__PM
Aug 11, 2010 12:20 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Ok i tested it,

Few things i didn't find or exist:

The special node, there is no function the set no shield like Countdownode, i hope it is there=)

And, the countdownnode function for spawn a vehicle after the xx seconds. (So players have to hold the node to release a supervehicle)

Last one: after xx seconds the node should do damage to the core but it does not work, indoor.

Help
http://BIT.ly/VKMAPDESIGN


crusha_k_roolPM
Aug 11, 2010 2:07 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
1: In the properties -> ONSPowerNodeSpecial property group -> bNeverShielded


2: The CountdownNode will trigger an Event after the countdown finished, but normal ONSVehicleFactories don't handle Events (to recite the coders: "Onslaught doesn't use the Trigger-system"). The Worm and I keep talking back about features in our both tool sets, and he knows about my UltimateONSFactory, which is required to use that feature. Have some more patience with that.

3: You need to let the Event of the CountdownNode trigger a ScriptedTrigger. The Worm provided three new ScriptedActions, one of them is to damage a Core or Node.
vk__PM
Aug 12, 2010 1:04 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460

1:

Only the Countdownnode provides that option, i now that. But i need it for the Specialnode, i don't want a countdown; Or can u set the countdownode off?

Thx
vk
http://BIT.ly/VKMAPDESIGN


kentaroPM
Aug 12, 2010 5:40 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
I have a problem with my editor: i don't see the map , although i can test it (no problem for test it)
See it here: http://yfrog.com/nfeditorbugj

PS: Who can explain to me how post a thumbnail? ...


thomasitoPM
Aug 12, 2010 6:08 AM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
to post a thumb, just press the "Thumbnail" button above the text window ^^
but be careful, you must link to the image directly, i.e. the URL's suffix is ".jpg"
7/~
crusha_k_roolPM
Aug 12, 2010 8:12 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
@ VK: That options is in the ONSPowerNodeSpecial as I described above. Maybe you have a wrong version or you are just blind. It's there.


@ Kent: White viewports, happens pretty often actually. Top menu bar -> View -> Viewports -> Configure -> Choose a Viewport setting.
vk__PM
Aug 12, 2010 11:23 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
I think i am blind, can u send me ur version?



Countdownnode with specialnode, i hope u don't mean that.

http://BIT.ly/VKMAPDESIGN


crusha_k_roolPM
Aug 12, 2010 12:03 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Well, as you can see this section is named ONSPowerNodeSpecial, so it's contents are available as well in the ONSPowerNodeSpecial class, while the ONSCountdownNode properties are only available in this class.
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