vk__ • PM |
Aug 11, 2010 10:04 AM
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VK!*
![]() Posts: 460 |
Wow that's great =) Like the node hight!
Can we use it? Or does it have problems? |
crusha_k_rool • PM |
Aug 11, 2010 12:02 PM
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[GSPB]Crusha
![]() Posts: 926 |
Well, it doesn't have problems but he's publishing an update once a week. But he said there isn't much left what could be added for now, so it's going to get a final release for this version number probably soon.
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vk__ • PM |
Aug 11, 2010 12:20 PM
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VK!*
![]() Posts: 460 |
Ok i tested it,
Few things i didn't find or exist: The special node, there is no function the set no shield like Countdownode, i hope it is there=) And, the countdownnode function for spawn a vehicle after the xx seconds. (So players have to hold the node to release a supervehicle) Last one: after xx seconds the node should do damage to the core but it does not work, indoor. Help ![]() |
crusha_k_rool • PM |
Aug 11, 2010 2:07 PM
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[GSPB]Crusha
![]() Posts: 926 |
1: In the properties -> ONSPowerNodeSpecial property group -> bNeverShielded
2: The CountdownNode will trigger an Event after the countdown finished, but normal ONSVehicleFactories don't handle Events (to recite the coders: "Onslaught doesn't use the Trigger-system"). The Worm and I keep talking back about features in our both tool sets, and he knows about my UltimateONSFactory, which is required to use that feature. Have some more patience with that. 3: You need to let the Event of the CountdownNode trigger a ScriptedTrigger. The Worm provided three new ScriptedActions, one of them is to damage a Core or Node. ![]() |
vk__ • PM |
Aug 12, 2010 1:04 AM
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VK!*
![]() Posts: 460 |
1: Only the Countdownnode provides that option, i now that. But i need it for the Specialnode, i don't want a countdown; Or can u set the countdownode off? Thx vk |
kentaro • PM |
Aug 12, 2010 5:40 AM
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Kentaro
![]() Posts: 205 |
I have a problem with my editor: i don't see the map , although i can test it (no problem for test it)
See it here: http://yfrog.com/nfeditorbugj PS: Who can explain to me how post a thumbnail? ... |
thomasito • PM |
Aug 12, 2010 6:08 AM
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Thomas!to*
![]() Posts: 221 |
to post a thumb, just press the "Thumbnail" button above the text window ^^
but be careful, you must link to the image directly, i.e. the URL's suffix is ".jpg" ![]() |
crusha_k_rool • PM |
Aug 12, 2010 8:12 AM
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[GSPB]Crusha
![]() Posts: 926 |
@ VK: That options is in the ONSPowerNodeSpecial as I described above. Maybe you have a wrong version or you are just blind. It's there.
@ Kent: White viewports, happens pretty often actually. Top menu bar -> View -> Viewports -> Configure -> Choose a Viewport setting. ![]() |
vk__ • PM |
Aug 12, 2010 11:23 AM
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VK!*
![]() Posts: 460 |
I think i am blind, can u send me ur version?
![]() Countdownnode with specialnode, i hope u don't mean that. |
crusha_k_rool • PM |
Aug 12, 2010 12:03 PM
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[GSPB]Crusha
![]() Posts: 926 |
Well, as you can see this section is named ONSPowerNodeSpecial, so it's contents are available as well in the ONSPowerNodeSpecial class, while the ONSCountdownNode properties are only available in this class.
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