foibos • PM |
Sep 15, 2010 3:00 AM
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Foibos
![]() Posts: 551 |
Thanks again. Sorry for the criticism, it's just my opinion (maybe I'm getting old), I appreciate the other new features and the beacons have been recognized as useful for many.
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vk__ • PM |
Sep 15, 2010 12:56 PM
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VK!*
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The solution: Added spanwplaces at core and doubled the hitpoints.
About the jumppad to "heaven" i can't find/see the problem, anyway it's fixed. Grtz vk |
crusha_k_rool • PM |
Sep 15, 2010 1:45 PM
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[GSPB]Crusha
![]() Posts: 926 |
foibos wrote: 25? ![]() ![]() |
vk__ • PM |
Sep 16, 2010 2:01 PM
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VK!*
![]() Posts: 460 |
Here is the latest version:
http://www.mediafire.com/?flqs270ba9a9sll Now the defending of the core works optimal with no delay. - It takes longer do destroy the core - The circel lift is very fast now. + New center shoot lift to the core. And on core level added visuals for the transporters. |
foibos • PM |
Sep 16, 2010 5:23 PM
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Foibos
![]() Posts: 551 |
The middle lift won't reach the upper platform, is it correct? VK, the whole core room is ... bizzare. If the team is under attack, the last what it needs to do is to hardly search for attackers at own core instead of getting back the nodes. If you can, put back the old core room with simple fence, it worked properly, was clear, was fine. I can't understand why you created this fancy lift, reversed core etc., it's incomprehensible for both teams, attackers and even the defenders. I see no advantage except first short "wow!". And "wtf!" follows. The previous version was perfect! Get the node and quickly attack the core, hurry, just behind that fence. It's gone. Now you must get the node, go to the core room, wait for the lift and find the core (on the roof). Sluggish, boring. I mean you should already start the Sektor 7, if you're "improving" 8 in this way.
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Last edited by: foibos Sep 16, 2010 5:31 PM
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foibos • PM |
Sep 19, 2010 2:59 AM
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Foibos
![]() Posts: 551 |
Uploaded. Consider the old core room please.
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vk__ • PM |
Sep 19, 2010 2:22 PM
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VK!*
![]() Posts: 460 |
Don't worry, be happy:
http://www.mediafire.com/?3j8sf0dz9n3hm16 Restyled core room based on Beta 7. It's nice and honestly, it is better. Enjoy Kenny |
foibos • PM |
Sep 21, 2010 3:08 AM
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Foibos
![]() Posts: 551 |
We played it yesterday and I have to say, that this is one of the most enjoyable maps on server. Players wanted to reload it after the match ended. And now few suggestions: The link setup I posted above works better than the default one, you're fighting across the whole map, not mostly in the middle room only like now. The core placement is much better now, but why it's so stretched? Some Onslaught Specials demo? It looks squelched. I've seen some vehicles are locked even for own team, it's some new feature? It would be nice putting the server main sponsors nicks somewhere, if you agree.
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vk__ • PM |
Sep 21, 2010 9:41 AM
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VK!*
![]() Posts: 460 |
a) Happy to hear, and that's why i am doing it for.
b) Use the link setup that works best. c) Stretched, u mean i scaled it bigger, so it looks more impressive =),at least on my screen. d) What do u mean vehicles locked? Something is wrong than.. f) U mean donors? |
foibos • PM |
Sep 21, 2010 10:18 AM
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Foibos
![]() Posts: 551 |
Yep, scaled bigger, that's why is the texture stretched (looks like low detail). I was just unable to enter some of them, but I have to try it again. Donors, all of them (above the core?).
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