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Forum Home > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES
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foibosPM
Sep 15, 2010 3:00 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Thanks again. Sorry for the criticism, it's just my opinion (maybe I'm getting old), I appreciate the other new features and the beacons have been recognized as useful for many.
vk__PM
Sep 15, 2010 12:56 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
The solution: Added spanwplaces at core and doubled the hitpoints.

About the jumppad to "heaven" i can't find/see the problem, anyway it's fixed.


Grtz
vk
http://BIT.ly/VKMAPDESIGN


crusha_k_roolPM
Sep 15, 2010 1:45 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
foibos wrote:
(maybe I'm getting old)


25?
vk__PM
Sep 16, 2010 2:01 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Here is the latest version:

http://www.mediafire.com/?flqs270ba9a9sll

Now the defending of the core works optimal with no delay.


- It takes longer do destroy the core
- The circel lift is very fast now.
+ New center shoot lift to the core.

And on core level added visuals for the transporters.
http://BIT.ly/VKMAPDESIGN


foibosPM
Sep 16, 2010 5:23 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
The middle lift won't reach the upper platform, is it correct? VK, the whole core room is ... bizzare. If the team is under attack, the last what it needs to do is to hardly search for attackers at own core instead of getting back the nodes. If you can, put back the old core room with simple fence, it worked properly, was clear, was fine. I can't understand why you created this fancy lift, reversed core etc., it's incomprehensible for both teams, attackers and even the defenders. I see no advantage except first short "wow!". And "wtf!" follows. The previous version was perfect! Get the node and quickly attack the core, hurry, just behind that fence. It's gone. Now you must get the node, go to the core room, wait for the lift and find the core (on the roof). Sluggish, boring. I mean you should already start the Sektor 7, if you're "improving" 8 in this way.
Last edited by: foibos Sep 16, 2010 5:31 PM
foibosPM
Sep 19, 2010 2:59 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Uploaded. Consider the old core room please.
vk__PM
Sep 19, 2010 2:22 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Don't worry, be happy:

http://www.mediafire.com/?3j8sf0dz9n3hm16


Restyled core room based on Beta 7. It's nice and honestly, it is better. Enjoy


Kenny
http://BIT.ly/VKMAPDESIGN


foibosPM
Sep 21, 2010 3:08 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
We played it yesterday and I have to say, that this is one of the most enjoyable maps on server. Players wanted to reload it after the match ended. And now few suggestions: The link setup I posted above works better than the default one, you're fighting across the whole map, not mostly in the middle room only like now. The core placement is much better now, but why it's so stretched? Some Onslaught Specials demo? It looks squelched. I've seen some vehicles are locked even for own team, it's some new feature? It would be nice putting the server main sponsors nicks somewhere, if you agree.
vk__PM
Sep 21, 2010 9:41 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
a) Happy to hear, and that's why i am doing it for.
b) Use the link setup that works best.
c) Stretched, u mean i scaled it bigger, so it looks more impressive =),at least on my screen.
d) What do u mean vehicles locked? Something is wrong than..
f) U mean donors?
http://BIT.ly/VKMAPDESIGN


foibosPM
Sep 21, 2010 10:18 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Yep, scaled bigger, that's why is the texture stretched (looks like low detail). I was just unable to enter some of them, but I have to try it again. Donors, all of them (above the core?).
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