xicesnake • PM |
Oct 30, 2010 7:40 AM
|
[*]X!ceSnake
![]() Posts: 255 |
http://www.mediafire.com/?42dh2hnzabcwr8a
here the fixed version, with correct nodes (from onslaughtspecial, not onslaughtspecial (2)) ![]() ![]() ![]() ![]() ![]() |
xicesnake • PM |
Nov 01, 2010 10:47 AM
|
[*]X!ceSnake
![]() Posts: 255 |
here new version, with water more realist (right level I mean)
http://www.mediafire.com/?ay662lzjka8f8zt ![]() ![]() ![]() ![]() ![]() |
foibos • PM |
Nov 01, 2010 5:50 PM
|
Foibos
![]() Posts: 551 |
I see no difference between this one and the previous version Ice. Let's make a deal: I'll publish it immediately after the ***** water will be the same like on the original. Help of anyone who is able to do that is very welcome!
The original: http://www.filefront.com/6378866/ONS-Ravine/
Last edited by: foibos Nov 01, 2010 6:00 PM
|
xicesnake • PM |
Nov 01, 2010 6:58 PM
|
[*]X!ceSnake
![]() Posts: 255 |
Sry, but
1) each time I try to copy it from the original, strange things happen ![]() and 2) why do u think this water is better than the one I put ? I've decided to remove it, due to this : ![]() ![]() ![]() ![]() So if u really want this water which sucks more than the one I've put, why not ... But me I can't (and I don't know why btw) ![]() ![]() ![]() ![]() ![]() |
pegasus_ • PM |
Nov 02, 2010 8:23 AM
|
Non-member
![]() Posts: 234 |
The water is not important. What is, is the excessively generous amount of modded/overpowered vecs and weaponry available on this map compared to its overall gameplay caliber that this version reeks of a fanservice and playground mentality. I'm surprised it even gets voted, whenever that happens.
Please shift your attention(s) to improving maps we already consider overall better, but lacking in certain, easily fixable regards: Pandemonium for one, Beer without SSRs, toning down (or even removing) spammy maps like Tanks-a-lot and Sektor-9, a Minus that finally encourages use of the third dimension, like by using rooftops instead of penalizing 'em (hint, more air vecs and jumppads around), etc., etc.. |
xicesnake • PM |
Nov 02, 2010 8:48 AM
|
[*]X!ceSnake
![]() Posts: 255 |
but maybe people like spammy maps like sektor9, or else, since they are one of the most popular maps...
It's exactly like spambox. people like this map coz it's spammy ... For the vec, I removed ballista, changed dragon for hammerhead, falson for aurora. this should be less intense. I will see if other changes need to be done. ![]() ![]() ![]() ![]() ![]() |
foibos • PM |
Nov 11, 2010 6:02 PM
|
Foibos
![]() Posts: 551 |
Poor admin, he must edit the maps instead of the mappers (but I knew it). And what was that all about? About 2 silly pools - 2 water volumes and 2 fluid surface infos, about 4x copying values from this table
![]() from the original Ravine into the Ice's edit. Ok, thanks VK for help. Check it out here: http://cid-443a6952709eea4c.office.live.com/browse.aspx/Temp However one issue still left anyway: The smaller pool becomes crazy if you throw i. e. Manta into it, but the bigger one does work fine, although their FluidSurfaceInfo is the same. What is wrong? This bug appears even in the original version. http://wiki.beyondunreal.com/Legacy:FluidSurfaceInfo |
crusha_k_rool • PM |
Nov 11, 2010 6:20 PM
|
[GSPB]Crusha
![]() Posts: 926 |
Maybe one has collision disabled and the other ones doesn't have?
![]() |
vk__ • PM |
Nov 11, 2010 6:22 PM
|
VK!*
![]() Posts: 460 |
I sended u the new one, and it is still a problem? Now it is something other ;s.
|
foibos • PM |
Nov 12, 2010 6:38 AM
|
Foibos
![]() Posts: 551 |
You've sent me some version with functional textures, but with "floating" water in smaller pool, just check it out better. Well, I don't know how to tweak the collision or something - could you use your advanced skills Crusha and do it, or "don't expect me to fix it" as you've written. However I wouldn't be surprised.
|